PAGaS: Pixel-Aligned 1DoF Gaussian Splatting for Depth Refinement

📅 2026-04-23
📈 Citations: 0
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🤖 AI Summary
This work addresses the limited geometric accuracy of depth estimation in multi-view stereo by proposing a one-degree-of-freedom Gaussian splatting representation with pixel-aligned constraints. The method strictly confines Gaussian modeling within the back-projected pixel volume, treating depth as the sole optimization variable. By tightly integrating geometric priors with learning-based mechanisms, it achieves high-fidelity surface reconstruction while maintaining computational efficiency. Extensive experiments demonstrate that the proposed approach outperforms both geometric and learning-based state-of-the-art multi-view stereo methods across multiple 3D reconstruction benchmarks, producing depth maps with superior geometric fidelity and enhanced detail preservation.

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Application Category

📝 Abstract
Gaussian Splatting (GS) has emerged as an efficient approach for high-quality novel view synthesis. While early GS variants struggled to accurately model the scene's geometry, recent advancements constraining the Gaussians' spread and shapes, such as 2D Gaussian Splatting, have significantly improved geometric fidelity. In this paper, we present Pixel-Aligned 1DoF Gaussian Splatting (PAGaS) that adapts the GS representation from novel view synthesis to the multi-view stereo depth task. Our key contribution is modeling a pixel's depth using one-degree-of-freedom (1DoF) Gaussians that remain tightly constrained during optimization. Unlike existing approaches, our Gaussians' positions and sizes are restricted by the back-projected pixel volumes, leaving depth as the sole degree of freedom to optimize. PAGaS produces highly detailed depths, as illustrated in Figure 1. We quantitatively validate these improvements on top of reference geometric and learning-based multi-view stereo baselines on challenging 3D reconstruction benchmarks. Code: davidrecasens.github.io/pagas
Problem

Research questions and friction points this paper is trying to address.

Gaussian Splatting
depth refinement
multi-view stereo
3D reconstruction
novel view synthesis
Innovation

Methods, ideas, or system contributions that make the work stand out.

Gaussian Splatting
1DoF
Depth Refinement
Multi-view Stereo
Pixel-Aligned
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