MAPL: Multi-Objective Preference Learning for Robot Locomotion

📅 2026-06-24
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses the challenges of manually designing reward functions for robotic motion control and the limitations of existing preference learning methods in modeling trade-offs among multiple objectives. To overcome these issues, the authors propose a large language model (LLM)-based multi-objective preference learning approach that leverages natural language descriptions to independently compare trajectories across semantically meaningful objective dimensions. A multi-headed preference scoring model is constructed from these comparisons and aggregated into a scalar reward signal for policy optimization. The method eliminates the need for task-specific reward engineering or domain expertise, enabling terrain-agnostic policy learning. Evaluated on a quadruped robot across four complex environments, policies trained solely with LLM-generated preferences achieve performance comparable to or exceeding that of methods using expert-designed rewards.
📝 Abstract
Reward design remains a major bottleneck in reinforcement learning for robot locomotion, where successful policies often depend on carefully tuned, task-specific reward functions. Preference-based reinforcement learning offers an alternative, but existing LLM-based methods typically ask for a single overall judgment between behaviors, making it difficult to capture the multiple competing objectives that underlie high-quality locomotion. We present Multi-Objective AI-Informed Preference Learning (MAPL), a framework that learns locomotion rewards from high-level natural language objectives rather than manually engineered reward equations. MAPL prompts a large language model to compare trajectories independently along semantically meaningful criteria, using generic language descriptions that are terrain-invariant and require little domain expertise. These objective-wise preferences are used to train a multi-head preference scoring model, whose outputs are aggregated to form a scalar reward for policy optimization. Across four quadruped locomotion environments, MAPL trains policies using only LLM-generated preferences and achieves performance comparable to or better than expert-designed rewards, while eliminating task-specific reward engineering.
Problem

Research questions and friction points this paper is trying to address.

reward design
robot locomotion
multi-objective preference
reinforcement learning
preference-based learning
Innovation

Methods, ideas, or system contributions that make the work stand out.

Multi-Objective Preference Learning
Large Language Model
Reward-Free Reinforcement Learning
Robot Locomotion
Natural Language Objectives