Emotional Expression in Persuasion by Quadruped Virtual Agents: Toward Cross-Species Design Patterns

πŸ“… 2026-08-03
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πŸ€– AI Summary
This study investigates the effectiveness of affective expressions in non-humanoid quadrupedal virtual agents for persuasive tasks and examines their dependence on species-specific behaviors. Virtual agents modeled after dogs, cats, and horses were developed to compare the persuasive impact of species-specific behaviors, cross-species common behaviors, and a vocalization-only baseline in everyday persuasion scenarios. The work proposes a generalizable design paradigm for cross-species virtual agents, integrating affective expression modeling, attention-guiding mechanisms, and a behavioral experimental evaluation framework. Results demonstrate that affective expressions significantly enhance users’ comprehension of intent and behavioral compliance, with no significant difference in persuasiveness between common and species-specific behaviors. User resistance was low, and familiarity moderated actual behavioral responses. The findings suggest that functional affective cues confer greater persuasive advantage than precise imitation of animal behavior.
πŸ“ Abstract
Persuasive technologies increasingly use virtual agents to influence attitudes and behavior, but research has focused mainly on humanoid agents. The persuasive design of non-humanoid, quadruped agents remains underexplored, and it is unclear whether emotional expression works consistently across animal species or whether species-specific motion is necessary. We developed virtual dog, cat, and horse agents and compared three behavioral conditions: species-specific behavior, shared behavior across species, and a bark-only baseline. Participants completed everyday tasks involving trash disposal, feeding, and refraining from smartphone use. We evaluated intention understanding, behavioral intention, actual behavior, psychological reactance, discomfort, familiarity, and agent acceptance. In several task contexts, the bark-only baseline produced lower intention-understanding and behavioral scores than the expressive conditions. Emotional expression and attention-guiding cues therefore appear to improve interpretation of agent intention and support behavior change. However, no consistent significant differences emerged between species-specific and shared behavior, suggesting that faithful reproduction of animal-specific motion is not the main determinant of persuasive effectiveness. Psychological reactance and discomfort remained low, while familiarity with an animal species was associated with actual behavior in some conditions. These findings indicate that persuasion by quadruped virtual agents depends more on functional cues, including emotional expression, attention guidance, and intention readability, than on accurate species-specific behavior. The results support cross-species generalizability and provide a basis for reusable design patterns in persuasive technology and human-AI interaction.
Problem

Research questions and friction points this paper is trying to address.

persuasive technology
virtual agents
emotional expression
quadruped agents
cross-species design
Innovation

Methods, ideas, or system contributions that make the work stand out.

quadruped virtual agents
emotional expression
cross-species design
persuasive technology
intention readability
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