Light-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated Meshes

📅 2025-09-29
📈 Citations: 0
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🤖 AI Summary
To address the challenge of editing high-resolution generative meshes by non-professional users in UGC scenarios, this paper proposes a structure-aware superquadric shape abstraction framework that compresses meshes into compact, editable primitive representations. Methodologically: (i) Signed Distance Function (SDF)-guided carving suppresses primitive overlap; (ii) a voxel-based block-wise regrowth strategy enables structured part segmentation; (iii) adaptive residual pruning prevents over-segmentation; and (iv) multi-scale superquadric optimization preserves fine geometric details. Evaluated on the newly constructed 3DGen-Prim benchmark, our method significantly improves structural plausibility (low overlap, part alignment), geometric fidelity, and editability of abstractions. It constitutes the first structure-aware abstraction solution explicitly designed for user-driven editability in generative 3D content creation.

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Application Category

📝 Abstract
In user-generated-content (UGC) applications, non-expert users often rely on image-to-3D generative models to create 3D assets. In this context, primitive-based shape abstraction offers a promising solution for UGC scenarios by compressing high-resolution meshes into compact, editable representations. Towards this end, effective shape abstraction must therefore be structure-aware, characterized by low overlap between primitives, part-aware alignment, and primitive compactness. We present Light-SQ, a novel superquadric-based optimization framework that explicitly emphasizes structure-awareness from three aspects. (a) We introduce SDF carving to iteratively udpate the target signed distance field, discouraging overlap between primitives. (b) We propose a block-regrow-fill strategy guided by structure-aware volumetric decomposition, enabling structural partitioning to drive primitive placement. (c) We implement adaptive residual pruning based on SDF update history to surpress over-segmentation and ensure compact results. In addition, Light-SQ supports multiscale fitting, enabling localized refinement to preserve fine geometric details. To evaluate our method, we introduce 3DGen-Prim, a benchmark extending 3DGen-Bench with new metrics for both reconstruction quality and primitive-level editability. Extensive experiments demonstrate that Light-SQ enables efficient, high-fidelity, and editable shape abstraction with superquadrics for complex generated geometry, advancing the feasibility of 3D UGC creation.
Problem

Research questions and friction points this paper is trying to address.

Compressing high-resolution meshes into compact editable representations
Achieving structure-aware shape abstraction with minimal primitive overlap
Enhancing primitive-level editability for 3D user-generated content creation
Innovation

Methods, ideas, or system contributions that make the work stand out.

SDF carving reduces primitive overlap iteratively
Block-regrow-fill strategy guides structural partitioning
Adaptive residual pruning suppresses over-segmentation compactly
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