VGB for Masked Diffusion Model: Efficient Test-time Scaling for Reward Satisfaction and Sample Editing

๐Ÿ“… 2026-06-26
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๐Ÿค– AI Summary
This work addresses the challenge of efficiently generating high-quality samples during inference that satisfy structural constraints or optimize downstream rewards, while also enabling effective editing of low-quality outputs. The authors propose MDM-VGB, a discrete diffusion sampler tailored for masked diffusion models, which introduces a theoretically grounded reward-guided remasking mechanism. This mechanism dynamically performs unmasking and remasking at arbitrary positions to enhance sample rewards and correct flawed generations. By extending the Jerrumโ€“Sinclair backtracking Markov chain from fixed prefix trees to mask state graphs, MDM-VGB enables flexible remasking strategies that maintain robustness to verifier noise and retain quadratic time complexity. Experiments demonstrate that MDM-VGB significantly outperforms heuristic baselines such as best-of-N on constraint-satisfaction and scientific benchmarks like Sudoku and QM9, achieving substantial reductions in computational cost while avoiding error accumulation.
๐Ÿ“ Abstract
Inference-time scaling is a promising paradigm to improve generative models, especially when outputs must satisfy structural constraints or optimize downstream rewards. We consider Masked Diffusion Model (MDM) and introduce MDM-VGB, a discrete diffusion sampler that augments unmasking generation with theoretically principled reward-guided remasking. Inspired by the recent success of the classical Jerrum-Sinclair backtracking Markov chain in reward-tilted generation, MDM-VGB extends the backtracking random walk from a fixed prefix tree to a masked-state graph, allowing tokens to be unmasked and remasked at arbitrary positions. The resulting sampler favors unmasking and remasking moves that lead to higher-value partial configurations, enabling both effective high-reward generation and efficient repair of low-reward samples. We prove that MDM-VGB is robust to process-verifier noise and achieves quadratic complexity, while popular test-time heuristics such as best-of-$N$ can incur exponential complexity due to error accumulation. Our theoretical findings are corroborated by strong empirical performance, particularly on popular constraint-satisfaction and scientific benchmarks such as Sudoku and QM9.
Problem

Research questions and friction points this paper is trying to address.

Masked Diffusion Model
Inference-time scaling
Reward-guided generation
Constraint satisfaction
Sample editing
Innovation

Methods, ideas, or system contributions that make the work stand out.

Masked Diffusion Model
reward-guided remasking
backtracking Markov chain
test-time scaling
quadratic complexity