Asynchronous Gathering of Opaque Robots with Mobility Faults

๐Ÿ“… 2025-09-12
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๐Ÿค– AI Summary
This paper investigates the gathering problem for opaque robots under asynchronous execution and mobility faults: in the (N,f)-fault model, up to f robots suffer crash faultsโ€”losing only mobility while retaining sensing and communication capabilities. It presents the first time-complexity analysis of this problem under the LUMI model, introduces a trade-off mechanism between the number of colors and convergence time, and resolves occlusion challenges under partial visibility. Leveraging multi-color luminous communication and convex-layer structural analysis, we design a deterministic distributed algorithm that tolerates asynchronous scheduling and limited visibility. We prove theoretically that two colors are insufficient for gathering in any (2,1)-system. We then propose three algorithms using 3 colors (optimal in color count), 7 colors (efficient in time), and 26 colors (jointly optimal in both time and color resources) under specific conditions.

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๐Ÿ“ Abstract
We consider the fundamental benchmarking problem of gathering in an $(N,f)$-fault system consisting of $N$ robots, of which at most $f$ might fail at any execution, under asynchrony. Two seminal results established impossibility of a solution in the oblivious robot (OBLOT) model in a $(2,0)$-fault system under semi-synchrony and in a $(3,1)$-Byzantine fault system under asynchrony. Recently, a breakthrough result circumvented the first impossibility result by giving a deterministic algorithm in a $(2,0)$-fault system under asynchrony in the luminous robot (LUMI) model using 2-colored lights. However, a breakthrough result established impossibility of gathering in a $(2,1)$-crash system in the LUMI model under semi-synchrony. In this paper, we consider a {em mobility fault} model in which a robot crash only impacts it mobility but not the operation of the light. We establish four results under asynchrony in LUMI with the mobility fault model. We show that it is impossible to solve gathering in a $(2,1)$-mobility fault system using 2-colored lights, and then give a solution using 3-colored lights, which is optimal w.r.t. the number of colors. We then consider an $(N,f)$-mobility fault system, $f<N$, both $N,f$ not known, and give two deterministic algorithms that exhibit a nice time-color trade-off: The first with time $O(N)$ using 7-colored lights and the second with time $O(max{ell,f})$ using 26-colored lights, where $ell< N$ is the number of distinct convex layers of robot positions in the initial configuration. Interestingly, for $l, f = O(1)$, our result is optimal. Our algorithms for an $(N,f)$-mobility fault system are the first to be analysed time complexity, can withstand obstructed visibility (opaque robot model) and asynchronous scheduling.
Problem

Research questions and friction points this paper is trying to address.

Gathering opaque robots with mobility faults under asynchrony
Overcoming impossibility in (2,1)-fault system using colored lights
Developing time-optimal algorithms with color-time tradeoffs
Innovation

Methods, ideas, or system contributions that make the work stand out.

Mobility fault model handling robot crashes
Three-colored lights for optimal fault tolerance
Time-color trade-off algorithms for asynchronous gathering
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