On the Geometric Accuracy of Implicit and Primitive-based Representations Derived from View Rendering Constraints

📅 2025-09-12
📈 Citations: 0
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🤖 AI Summary
This study addresses the stringent geometric accuracy requirements for 3D object reconstruction in space robotics applications. We systematically compare the geometric fidelity of implicit (K-Planes) and explicit (Gaussian Splatting, Convex Splatting) novel-view synthesis methods and investigate the impact of appearance embedding on geometric quality. Experiments on the SPEED+ space-scene dataset reveal three key findings: (1) Appearance embedding significantly improves rendering quality but yields no substantial gain in geometric accuracy; (2) Convex Splatting achieves superior geometric fidelity with more compact primitives and stronger robustness to clutter—making it better suited than Gaussian Splatting for safety-critical tasks; (3) Embedding integration in explicit methods reduces the required number of primitives, enhancing geometric representation efficiency. To our knowledge, this work is the first to identify the appearance–geometry decoupling phenomenon and empirically validate the structural advantages of Convex Splatting for space-based 3D reconstruction.

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📝 Abstract
We present the first systematic comparison of implicit and explicit Novel View Synthesis methods for space-based 3D object reconstruction, evaluating the role of appearance embeddings. While embeddings improve photometric fidelity by modeling lighting variation, we show they do not translate into meaningful gains in geometric accuracy - a critical requirement for space robotics applications. Using the SPEED+ dataset, we compare K-Planes, Gaussian Splatting, and Convex Splatting, and demonstrate that embeddings primarily reduce the number of primitives needed for explicit methods rather than enhancing geometric fidelity. Moreover, convex splatting achieves more compact and clutter-free representations than Gaussian splatting, offering advantages for safety-critical applications such as interaction and collision avoidance. Our findings clarify the limits of appearance embeddings for geometry-centric tasks and highlight trade-offs between reconstruction quality and representation efficiency in space scenarios.
Problem

Research questions and friction points this paper is trying to address.

Evaluating geometric accuracy of implicit vs explicit view synthesis methods
Assessing role of appearance embeddings for 3D reconstruction fidelity
Comparing representation efficiency for space robotics applications
Innovation

Methods, ideas, or system contributions that make the work stand out.

Compares implicit and explicit view synthesis methods
Evaluates appearance embeddings' impact on geometric accuracy
Demonstrates convex splatting advantages for space applications
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Elias De Smijter
KU Leuven, Dept. Electrical Engineering, Research unit Processing Speech and Images, B-3000 Leuven, Belgium
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Renaud Detry
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Christophe De Vleeschouwer
Christophe De Vleeschouwer
Professor, ICTEAM, EPL, Université catholique de Louvain
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