🤖 AI Summary
In robotic manipulation, initial feasible grasp poses are often unavailable due to object occlusion, while significant perception and physical uncertainties further impede reliable grasping.
Method: This paper proposes a collision-inclusive adaptive planning framework. It innovatively models intentional collisions as exploitable planning resources—not merely obstacles to avoid—and integrates Cartesian impedance control to robustly absorb modeling errors during contact. Coupling environment constraints with operation funnel learning, the approach enables uncertainty-driven perception–action co-planning. Operation funnels are iteratively constructed through task repetition, effectively mitigating uncertainties in both physical modeling and visual perception.
Contribution/Results: Evaluated on real-world single-arm and dual-arm robotic platforms, the method achieves substantially improved grasp success rates under severe occlusion and demonstrates strong generalization across diverse objects and configurations.
📝 Abstract
Traditional robotic manipulation mostly focuses on collision-free tasks. In practice, however, many manipulation tasks (e.g., occluded object grasping) require the robot to intentionally collide with the environment to reach a desired task configuration. By enabling compliant robot motions, collisions between the robot and the environment are allowed and can thus be exploited, but more physical uncertainties are introduced. To address collision-rich problems such as occluded object grasping while handling the involved uncertainties, we propose a collision-inclusive planning framework that can transition the robot to a desired task configuration via roughly modeled collisions absorbed by Cartesian impedance control. By strategically exploiting the environmental constraints and exploring inside a manipulation funnel formed by task repetitions, our framework can effectively reduce physical and perception uncertainties. With real-world evaluations on both single-arm and dual-arm setups, we show that our framework is able to efficiently address various realistic occluded grasping problems where a feasible grasp does not initially exist.