PLUME: Procedural Layer Underground Modeling Engine

📅 2025-08-28
📈 Citations: 0
Influential: 0
📄 PDF
🤖 AI Summary
Existing 3D underground environment models for space exploration suffer from low fidelity, poor scalability, and limited compatibility with AI and robotic validation pipelines. Method: This paper proposes a procedural 3D underground environment generation framework tailored to the diverse geological features of the Solar System. It introduces a flexible, hierarchical modeling architecture that dynamically integrates scientifically informed subsurface structures—including ice layers, lava tubes, and regolith—enabling high-fidelity, customizable scene generation as planetary science knowledge evolves. The framework tightly couples procedural generation with robotic simulation systems, enabling end-to-end integration and validation. Contribution/Results: An open-source implementation supports rapid iteration and testing of diverse subsurface exploration algorithms. Empirical evaluation demonstrates strong applicability and scalability across AI training, autonomous navigation verification, and real-time 3D rendering tasks.

Technology Category

Application Category

📝 Abstract
As space exploration advances, underground environments are becoming increasingly attractive due to their potential to provide shelter, easier access to resources, and enhanced scientific opportunities. Although such environments exist on Earth, they are often not easily accessible and do not accurately represent the diversity of underground environments found throughout the solar system. This paper presents PLUME, a procedural generation framework aimed at easily creating 3D underground environments. Its flexible structure allows for the continuous enhancement of various underground features, aligning with our expanding understanding of the solar system. The environments generated using PLUME can be used for AI training, evaluating robotics algorithms, 3D rendering, and facilitating rapid iteration on developed exploration algorithms. In this paper, it is demonstrated that PLUME has been used along with a robotic simulator. PLUME is open source and has been released on Github. https://github.com/Gabryss/P.L.U.M.E
Problem

Research questions and friction points this paper is trying to address.

Procedurally generates 3D underground environments for space exploration
Addresses inaccessible and non-representative terrestrial underground environments
Enables AI training and robotics algorithm evaluation for subsurface exploration
Innovation

Methods, ideas, or system contributions that make the work stand out.

Procedural generation framework for 3D underground environments
Flexible structure enabling continuous enhancement of underground features
Open-source integration with robotic simulation and AI training
🔎 Similar Papers
No similar papers found.
G
Gabriel Manuel Garcia
Space Robotics (SpaceR) Research Group, Interdisciplinary Centre for Security, Reliability and Trust (SnT), University of Luxembourg, Luxembourg
Antoine Richard
Antoine Richard
Nvidia
RoboticsComputer VisionControlMachine LearningReinforcement Learning
M
Miguel Olivares-Mendez
Space Robotics (SpaceR) Research Group, Interdisciplinary Centre for Security, Reliability and Trust (SnT), University of Luxembourg, Luxembourg