DELTA: Deformable Elevation-Based Local Terrain Attention Encoder for Sparse-Terrain Quadrupedal Locomotion

📅 2026-08-22
📈 Citations: 0
Influential: 0
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🤖 AI Summary
针对稀疏地形四足机器人稳定行走问题,提出DELTA方法,通过自适应采样和局部地形注意力机制提高学习效率与泛化能力。
📝 Abstract
Stable quadrupedal locomotion on sparse terrain requires selecting state-relevant terrain evidence for precise foot placement. Model-based foothold planners provide precise foothold selection but rely heavily on explicit model assumptions. Recent attention-based map encoding (AME) studies show that end-to-end reinforcement learning (RL) can learn implicit foothold guidance. However, the computational cost of dense AME encoding grows with map resolution, limiting its scalability to fine-grained sparse terrain. We propose DELTA, a Deformable Elevation-Based Local Terrain Attention encoder. DELTA predicts state-conditioned sampling locations, forms terrain evidence tokens from adaptive local elevation patches, and attends only to a fixed-size token set. With fixed sampling and patch settings, DELTA's encoder cost is independent of map resolution. Experiments show that DELTA achieves final traversal performance comparable to AME at the standard resolution while improving learning efficiency. This fixed encoder cost enables the use of higher-resolution terrain maps, improving traversal on fine-grained sparse terrain. DELTA also demonstrates strong generalization to unseen mixed evaluation courses composed of continuous and discrete terrain elements. Beyond simulation, DELTA demonstrates successful sim-to-real transfer on RAIBO2. Analysis of the learned sampling offsets and attention weights shows that DELTA samples steppable regions and attends to terrain evidence relevant to future touchdowns without foothold labels or attention supervision.
Problem

Research questions and friction points this paper is trying to address.

quadrupedal locomotion
sparse terrain
attention-based map encoding
reinforcement learning
computational cost
Innovation

Methods, ideas, or system contributions that make the work stand out.

Deformable Elevation-Based Local Terrain Attention
state-conditioned sampling locations
adaptive local elevation patches
fixed-size token set
sim-to-real transfer
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