WorldMind: Decoupled Game World Model for State-Aware NPC Behavior

📅 2026-08-18
📈 Citations: 0
Influential: 0
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🤖 AI Summary
为解决游戏中NPC行为缺乏状态感知的问题,提出WorldMind框架,通过四层解耦结构实现基于状态的NPC决策与行为生成。
📝 Abstract
Game world models have recently demonstrated promising capabilities in generating visually coherent and action-controllable gameplay videos. However, non-player character (NPC) behavior in existing models is either implicitly entangled with video generation or explicitly prescribed through external control signals. Consequently, a game world model has to jointly understand the state, plan the NPC's response and render its visual outcome, limiting its ability to produce responsive and state-aware NPC behavior. The challenge lies in the lack of an explicit interface for state-grounded decision-making. To this end, we introduce WorldMind, to our knowledge the first decoupled framework for state-aware NPC behavior in game world models. WorldMind separates interactive world modeling into four layers: an Understanding Layer that constructs a compact state from generated frames; a Decision Layer that reasons over the compact state to plan the NPC's next action; a Control Layer that translates the actions into temporally aligned conditions; and a Generation Layer that synthesizes their visual outcomes. By reconnecting layers in a closed interaction loop, WorldMind grounds NPC behavior in the evolving game state. We further introduce BOSS-140K, a dataset of gameplay videos paired with rich internal game states, together with an agent that automates the collection at scale. Experiments on BOSS-140K demonstrate reliable compact state reconstruction and mechanics-grounded planning, with WorldMind preferred over the baselines in approximately 70% of pairwise comparisons for its more tactically appropriate and coherent NPC behavior. Project page: https://teawhite.cn/worldmind_projectpage/
Problem

Research questions and friction points this paper is trying to address.

game world model
non-player character (NPC) behavior
state-aware
video generation
external control signals
Innovation

Methods, ideas, or system contributions that make the work stand out.

Decoupled Framework
State-Aware NPC
Game World Models
BOSS-140K
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