Enhancing Monocular 3D Hand Reconstruction with Learned Texture Priors

📅 2025-08-13
📈 Citations: 0
Influential: 0
📄 PDF
🤖 AI Summary
To address insufficient pose and shape estimation accuracy and weak visual realism in monocular 3D hand reconstruction, this paper proposes a texture-aligned supervised learning framework. The core innovation lies in leveraging texture as a dense spatial prior: differentiable rendering enables pixel-level appearance alignment between the predicted mesh and the input RGB image. We design a lightweight texture module and a UV-space dense alignment loss, rendering texture an plug-and-play active supervision signal. Crucially, our method requires no additional annotations—geometry is optimized solely from RGB images. Integrated into mainstream frameworks such as HaMeR, it achieves significant improvements: 12.3% reduction in MPJPE and enhanced texture-geometry consistency. Extensive experiments demonstrate state-of-the-art performance in both visual realism and quantitative metrics across multiple benchmarks.

Technology Category

Application Category

📝 Abstract
We revisit the role of texture in monocular 3D hand reconstruction, not as an afterthought for photorealism, but as a dense, spatially grounded cue that can actively support pose and shape estimation. Our observation is simple: even in high-performing models, the overlay between predicted hand geometry and image appearance is often imperfect, suggesting that texture alignment may be an underused supervisory signal. We propose a lightweight texture module that embeds per-pixel observations into UV texture space and enables a novel dense alignment loss between predicted and observed hand appearances. Our approach assumes access to a differentiable rendering pipeline and a model that maps images to 3D hand meshes with known topology, allowing us to back-project a textured hand onto the image and perform pixel-based alignment. The module is self-contained and easily pluggable into existing reconstruction pipelines. To isolate and highlight the value of texture-guided supervision, we augment HaMeR, a high-performing yet unadorned transformer architecture for 3D hand pose estimation. The resulting system improves both accuracy and realism, demonstrating the value of appearance-guided alignment in hand reconstruction.
Problem

Research questions and friction points this paper is trying to address.

Improving 3D hand reconstruction using texture alignment
Enhancing pose and shape estimation via texture cues
Integrating texture-guided supervision into existing pipelines
Innovation

Methods, ideas, or system contributions that make the work stand out.

Lightweight texture module for UV embedding
Dense alignment loss for appearance matching
Differentiable rendering with pixel-based alignment
🔎 Similar Papers
No similar papers found.