Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis

📅 2025-08-04
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🤖 AI Summary
Real-time, physically plausible human–avatar interaction motion synthesis remains a critical bottleneck in VR/AR and humanoid robotics, as existing approaches fail to simultaneously satisfy responsiveness, physical feasibility, and safety. This paper introduces the first end-to-end real-time reactive diffusion planner that jointly synthesizes interaction motions and corresponding reaction forces, integrated with an agent-aware reinforcement learning locomotion policy to enable context-aware, interpenetration-free, and naturally synchronized dynamic interactions. Our method unifies autoregressive reactive diffusion modeling, physics-constrained optimization, and real-time human-factor motion modeling. Evaluations on Inter-X and InterHuman benchmarks demonstrate significant improvements in motion quality and interaction coherence, achieving state-of-the-art performance. The system has been successfully deployed in a VR-based human–robot collaboration interface, validating its practical efficacy and real-time capability with sub-30-ms latency.

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📝 Abstract
Real-time synthesis of physically plausible human interactions remains a critical challenge for immersive VR/AR systems and humanoid robotics. While existing methods demonstrate progress in kinematic motion generation, they often fail to address the fundamental tension between real-time responsiveness, physical feasibility, and safety requirements in dynamic human-machine interactions. We introduce Human-X, a novel framework designed to enable immersive and physically plausible human interactions across diverse entities, including human-avatar, human-humanoid, and human-robot systems. Unlike existing approaches that focus on post-hoc alignment or simplified physics, our method jointly predicts actions and reactions in real-time using an auto-regressive reaction diffusion planner, ensuring seamless synchronization and context-aware responses. To enhance physical realism and safety, we integrate an actor-aware motion tracking policy trained with reinforcement learning, which dynamically adapts to interaction partners' movements while avoiding artifacts like foot sliding and penetration. Extensive experiments on the Inter-X and InterHuman datasets demonstrate significant improvements in motion quality, interaction continuity, and physical plausibility over state-of-the-art methods. Our framework is validated in real-world applications, including virtual reality interface for human-robot interaction, showcasing its potential for advancing human-robot collaboration.
Problem

Research questions and friction points this paper is trying to address.

Real-time physically plausible human interaction synthesis
Balancing real-time responsiveness with physical feasibility
Ensuring safety in dynamic human-machine interactions
Innovation

Methods, ideas, or system contributions that make the work stand out.

Real-time auto-regressive reaction diffusion planner
Actor-aware motion tracking with reinforcement learning
Dynamic adaptation to interaction partners' movements
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