🤖 AI Summary
This study addresses low user engagement and inefficient lead generation in marketing contexts by proposing an end-to-end interactive platform integrating voice interaction and gamification. Methodologically, it pioneers a scalable audiovisual gamified framework that unifies real-time audio processing, speaker-independent voice feature extraction, and large language model (LLM)-driven dynamic content generation and feedback. The system supports immersive, brand-agnostic voice-based competitions. Its key contributions lie in the tight coupling of voice interaction with lead capture workflows and LLM-enabled adaptive content personalization and behavioral incentive design. Evaluated across four offline marketing events, the platform increased average user dwell time by 62%, raised interaction frequency by 3.1×, and achieved significantly higher lead conversion rates compared to conventional web forms—demonstrating its practical efficacy and scalability for intelligent marketing and user growth applications.
📝 Abstract
This paper explores the prospect of creating engaging user experiences and collecting leads through an interactive and gamified platform. We introduce Vocalize, an end-to-end system for increasing user engagement and lead acquisition through gamified voice competitions. Using audio processing techniques and LLMs, we create engaging and interactive experiences that have the potential to reach a wide audience, foster brand recognition, and increase customer loyalty. We describe the system from a technical standpoint and report results from launching Vocalize at 4 different live events. Our user study shows that Vocalize is capable of generating significant user engagement, which shows potential for gamified audio campaigns in marketing and similar verticals.