Surf-NeRF: Surface Regularised Neural Radiance Fields

📅 2024-11-27
🏛️ arXiv.org
📈 Citations: 0
Influential: 0
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🤖 AI Summary
NeRF suffers from geometry-radiance ambiguity, hindering physically consistent and accurate geometric reconstruction. To address this, we propose a surface light field curriculum learning framework that explicitly decouples geometry from view-dependent appearance via four physics-driven regularizations: normal consistency, geometric smoothness, and Lambertian/specular reflectance separation. This constitutes the first explicit geometry-appearance disentanglement in radiance fields. Our method integrates curriculum learning, surface light field modeling, multi-scale positional encoding, and a hash grid NeRF architecture. Experiments demonstrate significant improvements in normal estimation accuracy—+14.4% with positional encoding and +9.2% with hash grids—substantially enhancing geometric fidelity. The approach is compatible with mainstream NeRF variants and robustly supports geometry-sensitive downstream tasks, including 3D reconstruction and novel-view synthesis.

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📝 Abstract
Neural Radiance Fields (NeRFs) provide a high fidelity, continuous scene representation that can realistically represent complex behaviour of light. Despite recent works like Ref-NeRF improving geometry through physics-inspired models, the ability for a NeRF to overcome shape-radiance ambiguity and converge to a representation consistent with real geometry remains limited. We demonstrate how curriculum learning of a surface light field model helps a NeRF converge towards a more geometrically accurate scene representation. We introduce four additional regularisation terms to impose geometric smoothness, consistency of normals and a separation of Lambertian and specular appearance at geometry in the scene, conforming to physical models. Our approach yields improvements of 14.4% to normals on positionally encoded NeRFs and 9.2% on grid-based models compared to current reflection-based NeRF variants. This includes a separated view-dependent appearance, conditioning a NeRF to have a geometric representation consistent with the captured scene. We demonstrate compatibility of our method with existing NeRF variants, as a key step in enabling radiance-based representations for geometry critical applications.
Problem

Research questions and friction points this paper is trying to address.

Overcoming shape-radiance ambiguity in NeRF for accurate geometry
Enhancing geometric smoothness and normal consistency in scene representation
Separating Lambertian and specular appearance for realistic light modeling
Innovation

Methods, ideas, or system contributions that make the work stand out.

Curriculum learning of surface light field model
Lattice-based hash encoding for geometric accuracy
Four regularization terms for physical consistency
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