EPSilon: Efficient Point Sampling for Lightening of Hybrid-based 3D Avatar Generation

📅 2025-07-18
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🤖 AI Summary
To address the inefficiency in hybrid SMPL-NeRF-based virtual human generation—specifically, excessive spatial sampling redundancy leading to costly deformation computation and slow inference—this paper proposes a two-stage point-sampling optimization: Empty Ray Omission (ERO) and Empty Interval Omission (EIO). Integrated within a single-stage NeRF framework, these techniques dynamically prune invalid sampling points during volumetric rendering. Leveraging SMPL mesh priors and skinning weight-based deformation, the method enables geometry-aware sparse sampling while preserving high-fidelity rendering quality. Experiments demonstrate that the approach achieves a 20× inference speedup and 4× faster training convergence using only 3.9% of the original sampling points. This work establishes an efficient, practical paradigm for real-time, photorealistic 3D avatar generation.

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📝 Abstract
The rapid advancement of neural radiance fields (NeRF) has paved the way to generate animatable human avatars from a monocular video. However, the sole usage of NeRF suffers from a lack of details, which results in the emergence of hybrid representation that utilizes SMPL-based mesh together with NeRF representation. While hybrid-based models show photo-realistic human avatar generation qualities, they suffer from extremely slow inference due to their deformation scheme: to be aligned with the mesh, hybrid-based models use the deformation based on SMPL skinning weights, which needs high computational costs on each sampled point. We observe that since most of the sampled points are located in empty space, they do not affect the generation quality but result in inference latency with deformation. In light of this observation, we propose EPSilon, a hybrid-based 3D avatar generation scheme with novel efficient point sampling strategies that boost both training and inference. In EPSilon, we propose two methods to omit empty points at rendering; empty ray omission (ERO) and empty interval omission (EIO). In ERO, we wipe out rays that progress through the empty space. Then, EIO narrows down the sampling interval on the ray, which wipes out the region not occupied by either clothes or mesh. The delicate sampling scheme of EPSilon enables not only great computational cost reduction during deformation but also the designation of the important regions to be sampled, which enables a single-stage NeRF structure without hierarchical sampling. Compared to existing methods, EPSilon maintains the generation quality while using only 3.9% of sampled points and achieves around 20 times faster inference, together with 4 times faster training convergence. We provide video results on https://github.com/seungjun-moon/epsilon.
Problem

Research questions and friction points this paper is trying to address.

Reduces computational cost in hybrid 3D avatar generation
Improves inference speed by omitting empty space sampling
Maintains quality while accelerating training and rendering
Innovation

Methods, ideas, or system contributions that make the work stand out.

Efficient point sampling for hybrid 3D avatars
Empty ray omission to skip empty space
Empty interval omission to focus sampling
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