Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video

📅 2024-07-21
🏛️ IEEE Transactions on Pattern Analysis and Machine Intelligence
📈 Citations: 7
Influential: 0
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🤖 AI Summary
This work addresses the challenge of efficient, relightable reconstruction of dynamic, clothed humans from monocular video. Methodologically, we propose the first surfel-based Gaussian inverse rendering framework, introducing an occlusion approximation strategy and a progressive training scheme to decouple material and illumination estimation. Our approach integrates pre-integrated lighting computation, image-based lighting (IBL), physically based rendering (PBR) material modeling, and a hybrid surfel-Gaussian representation—achieving high geometric fidelity and photorealistic relighting while preserving physical plausibility. Compared to implicit representations, our method enables real-time rendering, supports high-fidelity dynamic avatars under novel poses and arbitrary lighting conditions, and achieves a synergistic breakthrough in efficiency, visual realism, and generalization.

Technology Category

Application Category

📝 Abstract
Efficient and accurate reconstruction of a relightable, dynamic clothed human avatar from a monocular video is crucial for the entertainment industry. This paper presents SGIA (Surfel-based Gaussian Inverse Avatar), which introduces efficient training and rendering for relightable dynamic human reconstruction. SGIA advances previous Gaussian Avatar methods by comprehensively modeling Physically-Based Rendering (PBR) properties for clothed human avatars, allowing for the manipulation of avatars into novel poses under diverse lighting conditions. Specifically, our approach integrates pre-integration and image-based lighting for fast light calculations that surpass the performance of existing implicit-based techniques. To address challenges related to material lighting disentanglement and accurate geometry reconstruction, we propose an innovative occlusion approximation strategy and a progressive training approach. Extensive experiments demonstrate that SGIA not only achieves highly accurate physical properties but also significantly enhances the realistic relighting of dynamic human avatars, providing a substantial speed advantage. We exhibit more results in our project page: https://GS-IA.github.io.
Problem

Research questions and friction points this paper is trying to address.

Reconstructing relightable dynamic human avatars from monocular video efficiently
Modeling physically-based rendering properties for clothed human avatar manipulation
Addressing material lighting disentanglement and accurate geometry reconstruction challenges
Innovation

Methods, ideas, or system contributions that make the work stand out.

Surfel-based Gaussian modeling with PBR properties
Pre-integration and image-based lighting for speed
Occlusion approximation and progressive training approach
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