FastGrasp: Learning-based Whole-body Control method for Fast Dexterous Grasping with Mobile Manipulators

πŸ“… 2026-04-14
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πŸ€– AI Summary
This work proposes FastGrasp, a framework addressing the challenges of impact stability, whole-body real-time coordination, and cross-object generalization in high-speed grasping with mobile manipulators. FastGrasp integrates point cloud–driven grasp generation, whole-body dynamic control, and tactile feedback within a novel two-stage reinforcement learning strategy: it first employs a conditional variational autoencoder to generate diverse, feasible grasp poses, then dynamically refines these poses using tactile information. Experimental results demonstrate that FastGrasp efficiently accomplishes rapid grasping tasks across multiple object categories in both simulation and real-world environments, exhibiting strong robustness and effective sim-to-real transfer capability.

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πŸ“ Abstract
Fast grasping is critical for mobile robots in logistics, manufacturing, and service applications. Existing methods face fundamental challenges in impact stabilization under high-speed motion, real-time whole-body coordination, and generalization across diverse objects and scenarios, limited by fixed bases, simple grippers, or slow tactile response capabilities. We propose \textbf{FastGrasp}, a learning-based framework that integrates grasp guidance, whole-body control, and tactile feedback for mobile fast grasping. Our two-stage reinforcement learning strategy first generates diverse grasp candidates via conditional variational autoencoder conditioned on object point clouds, then executes coordinated movements of mobile base, arm, and hand guided by optimal grasp selection. Tactile sensing enables real-time grasp adjustments to handle impact effects and object variations. Extensive experiments demonstrate superior grasping performance in both simulation and real-world scenarios, achieving robust manipulation across diverse object geometries through effective sim-to-real transfer.
Problem

Research questions and friction points this paper is trying to address.

fast grasping
impact stabilization
whole-body coordination
generalization
mobile manipulators
Innovation

Methods, ideas, or system contributions that make the work stand out.

learning-based whole-body control
fast dexterous grasping
tactile feedback
conditional variational autoencoder
sim-to-real transfer
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