Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting

πŸ“… 2026-04-14
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πŸ€– AI Summary
This work addresses the limitations of existing embodied AI simulation environments, which often suffer from low visual fidelity and a lack of realistic, dynamic human models, thereby hindering generalization to real-world scenarios. Building upon Habitat-Sim, the authors introduce a high-fidelity navigation simulator that incorporates 3D Gaussian Splatting (3DGS) for the first time in embodied AI, enabling photorealistic real-time rendering and compatibility with diverse 3DGS assets. They further propose a controllable β€œGaussian Avatar” module to model dynamic human obstacles. Evaluated on point-goal navigation tasks, the system significantly improves cross-domain generalization, with mixed-domain training yielding optimal performance. Moreover, it demonstrates strong scalability across varying scene complexities and numbers of avatars.

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πŸ“ Abstract
Training embodied AI agents depends critically on the visual fidelity of simulation environments and the ability to model dynamic humans. Current simulators rely on mesh-based rasterization with limited visual realism, and their support for dynamic human avatars, where available, is constrained to mesh representations, hindering agent generalization to human-populated real-world scenarios. We present Habitat-GS, a navigation-centric embodied AI simulator extended from Habitat-Sim that integrates 3D Gaussian Splatting scene rendering and drivable gaussian avatars while maintaining full compatibility with the Habitat ecosystem. Our system implements a 3DGS renderer for real-time photorealistic rendering and supports scalable 3DGS asset import from diverse sources. For dynamic human modeling, we introduce a gaussian avatar module that enables each avatar to simultaneously serve as a photorealistic visual entity and an effective navigation obstacle, allowing agents to learn human-aware behaviors in realistic settings. Experiments on point-goal navigation demonstrate that agents trained on 3DGS scenes achieve stronger cross-domain generalization, with mixed-domain training being the most effective strategy. Evaluations on avatar-aware navigation further confirm that gaussian avatars enable effective human-aware navigation. Finally, performance benchmarks validate the system's scalability across varying scene complexity and avatar counts.
Problem

Research questions and friction points this paper is trying to address.

embodied AI
visual fidelity
dynamic human avatars
simulation realism
generalization
Innovation

Methods, ideas, or system contributions that make the work stand out.

3D Gaussian Splatting
embodied AI
dynamic human avatars
photorealistic simulation
navigation simulator
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