MIRROR: Visual Motion Imitation via Real-time Retargeting and Teleoperation with Parallel Differential Inverse Kinematics

πŸ“… 2026-03-25
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πŸ€– AI Summary
This work addresses the challenges of real-time humanoid robot teleoperation, where conventional differential inverse kinematics (IK) often suffers from joint limits, singularities, and self-collision constraints, leading to local minima and compromising responsiveness, safety, and stability. To overcome these limitations, we propose a GPU-accelerated, continuously optimized differential IK framework that simultaneously solves multiple constrained quadratic programs. The approach integrates Control Barrier Functions (CBFs) to enforce self-collision avoidance and incorporates a Lyapunov-based progress condition to guarantee global descent of task-space tracking errors. Evaluated on the THEMIS humanoid platform, our method demonstrates significantly enhanced capability to escape local minima while enabling robust, real-time upper-body teleoperation with strong obstacle avoidance and numerical stability.

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πŸ“ Abstract
Real-time humanoid teleoperation requires inverse kinematics (IK) solvers that are both responsive and constraint-safe under kinematic redundancy and self-collision constraints. While differential IK enables efficient online retargeting, its locally linearized updates are inherently basin-dependent and often become trapped near joint limits, singularities, or active collision boundaries, leading to unsafe or stagnant behavior. We propose a GPU-parallelized, continuation-based differential IK that improves escape from such constraint-induced local minima while preserving real-time performance, promoting safety and stability. Multiple constrained IK quadratic programs are evaluated in parallel, together with a self-collision avoidance control barrier function (CBF), and a Lyapunov-based progression criterion selects updates that reduce the final global task-space error. The method is paired with a visual skeletal pose estimation pipeline that enables robust, real-time upper-body teleoperation on the THEMIS humanoid robot hardware in real-world tasks.
Problem

Research questions and friction points this paper is trying to address.

inverse kinematics
real-time teleoperation
constraint handling
local minima
humanoid robot
Innovation

Methods, ideas, or system contributions that make the work stand out.

differential inverse kinematics
GPU parallelization
control barrier function
real-time teleoperation
constraint handling
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