Sparse Light Field Sampling Improves Casual 3D and 4D Reconstruction

📅 2026-08-20
📈 Citations: 0
Influential: 0
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🤖 AI Summary
研究探讨了利用多视角而非单视角进行3D和4D重建,通过分析传感器限制与曝光限制下的多视角情况,引入新数据集评估稀疏视图方法,证明即使在低基线条件下使用多个摄像头也能显著提高重建质量。
📝 Abstract
Many consumer smartphones, stereo cameras, and light field cameras record multiple synchronized viewpoints in a single exposure event. However, novel view synthesis pipelines commonly use only a monocular stream and rely on camera motion or learned priors to obtain angular coverage. In this paper, we ask: why do we use only one viewpoint? We analyze sensor-limited multi-view, where one sensor trades off spatial and angular resolution, and exposure-limited multi-view, where multiple sensors on one commodity device observe each event simultaneously. We introduce a new dataset incorporating three types of commodity multi-view cameras, and evaluate sparse-view 3DGS and 4DGS baselines measuring reconstruction quality as a function of number of exposures and angle between extreme views. Our results demonstrate that using multiple cameras, even with a low baseline, significantly improves reconstruction quality in single-shot, few-shot, and casual video settings. In addition, under a fixed sensor budget, angular sampling improves reconstruction when exposures are scarce despite lower spatial resolution. The gains are most pronounced for single-shot and dynamic scenes, where a stationary monocular camera lacks the angular diversity to recover scene geometry and motion.
Problem

Research questions and friction points this paper is trying to address.

sparse light field sampling
3D reconstruction
4D reconstruction
multi-view cameras
reconstruction quality
Innovation

Methods, ideas, or system contributions that make the work stand out.

Sparse Light Field Sampling
Multi-view Reconstruction
Angular Diversity
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