Robo-Saber: Generating and Simulating Virtual Reality Players

📅 2026-02-20
📈 Citations: 0
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🤖 AI Summary
This work addresses the lack of systems capable of generating diverse, high-fidelity player behaviors in current VR games, a limitation that hinders automated testing and synthetic data generation. We propose the first end-to-end motion generation framework tailored for VR games, which produces realistic full-body animations conditioned on in-game object layouts. By integrating style exemplar guidance, reinforcement learning, and physics-based simulation, our approach enables controllable synthesis of player actions. Trained on the large-scale BOXRR-23 dataset, the system supports customization of agent behaviors by skill level and motion style, with a learnable scoring mechanism to optimize simulation quality. Demonstrated in *Beat Saber*, our framework successfully reproduces high-skill, diverse player behaviors, significantly enhancing the effectiveness of VR game testing and data synthesis.

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📝 Abstract
We present the first motion generation system for playtesting virtual reality (VR) games. Our player model generates VR headset and handheld controller movements from in-game object arrangements, guided by style exemplars and aligned to maximize simulated gameplay score. We train on the large BOXRR-23 dataset and apply our framework on the popular VR game Beat Saber. The resulting model Robo-Saber produces skilled gameplay and captures diverse player behaviors, mirroring the skill levels and movement patterns specified by input style exemplars. Robo-Saber demonstrates promise in synthesizing rich gameplay data for predictive applications and enabling a physics-based whole-body VR playtesting agent.
Problem

Research questions and friction points this paper is trying to address.

virtual reality
player simulation
motion generation
gameplay testing
VR interaction
Innovation

Methods, ideas, or system contributions that make the work stand out.

motion generation
virtual reality playtesting
style-guided synthesis
physics-based agent
gameplay simulation
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