Geometry beneath the Waves: Dense Priors for Sparse-View Underwater 3D Gaussian Splatting

๐Ÿ“… 2026-09-16
๐Ÿ“ˆ Citations: 0
โœจ Influential: 0
๐Ÿ“„ PDF
๐Ÿค– AI Summary
ๆœฌๆ–‡้’ˆๅฏนๆฐดไธ‹3D้‡ๅปบๅ‡ ไฝ•ๅˆๅง‹ๅŒ–้—ฎ้ข˜๏ผŒๆๅ‡บไบ†ไธ€็งๅŸบไบŽๅฏ†้›†ๅ…ˆ้ชŒ็š„็จ€็–่ง†่ง’3D้ซ˜ๆ–ฏ็‚นๆธฒๆŸ“ๆ–นๆณ•ใ€‚
๐Ÿ“ Abstract
Underwater 3D reconstruction supports applications ranging from marine ecosystem monitoring and subsea inspection to underwater archaeology, education, and immersive visualisation. 3D Gaussian Splatting has made real-time photorealistic novel-view rendering practical, while underwater variants incorporate physically based image-formation models to separate medium effects from scene radiance. Their reconstruction quality, however, remains fundamentally limited by the geometry used for initialisation.
Problem

Research questions and friction points this paper is trying to address.

Underwater 3D reconstruction
Sparse-View
Geometry
Initialisation
Innovation

Methods, ideas, or system contributions that make the work stand out.

Dense Priors
Sparse-View
3D Gaussian Splatting
Underwater 3D Reconstruction