๐ค AI Summary
ๆฌๆ้ๅฏนๆฐดไธ3D้ๅปบๅ ไฝๅๅงๅ้ฎ้ข๏ผๆๅบไบไธ็งๅบไบๅฏ้ๅ
้ช็็จ็่ง่ง3D้ซๆฏ็นๆธฒๆๆนๆณใ
๐ Abstract
Underwater 3D reconstruction supports applications ranging from marine ecosystem monitoring and subsea inspection to underwater archaeology, education, and immersive visualisation. 3D Gaussian Splatting has made real-time photorealistic novel-view rendering practical, while underwater variants incorporate physically based image-formation models to separate medium effects from scene radiance. Their reconstruction quality, however, remains fundamentally limited by the geometry used for initialisation.