ActiveSplat: High-Fidelity Scene Reconstruction through Active Gaussian Splatting

📅 2024-10-29
🏛️ arXiv.org
📈 Citations: 6
Influential: 0
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🤖 AI Summary
This work addresses the fragmentation between online mapping, viewpoint selection, and path planning in high-fidelity scene reconstruction. We propose the first unified active perception framework integrating dense geometric representation with sparse topological structure. Methodologically: (1) we introduce a hybrid map representation—employing a sparse topological graph for efficient global path planning and viewpoint-conditioned dense Gaussian splatting for high-accuracy local reconstruction and viewpoint prediction; (2) we design a hierarchical topology-driven planning strategy that jointly optimizes trajectory diversity and local reconstruction granularity; (3) we integrate real-time Gaussian rasterization, online SLAM mapping, graph-based topological abstraction, and a viewpoint quality assessment model. Experiments across diverse scenes demonstrate significant improvements in reconstruction accuracy, data coverage, and exploration efficiency. The framework enables high-quality, photorealistic novel-view synthesis under budget constraints, achieving a balanced trade-off between scene completeness and geometric fidelity.

Technology Category

Application Category

📝 Abstract
We propose ActiveSplat, an autonomous high-fidelity reconstruction system leveraging Gaussian splatting. Taking advantage of efficient and realistic rendering, the system establishes a unified framework for online mapping, viewpoint selection, and path planning. The key to ActiveSplat is a hybrid map representation that integrates both dense information about the environment and a sparse abstraction of the workspace. Therefore, the system leverages sparse topology for efficient viewpoint sampling and path planning, while exploiting view-dependent dense prediction for viewpoint selection, facilitating efficient decision-making with promising accuracy and completeness. A hierarchical planning strategy based on the topological map is adopted to mitigate repetitive trajectories and improve local granularity given limited budgets, ensuring high-fidelity reconstruction with photorealistic view synthesis. Extensive experiments and ablation studies validate the efficacy of the proposed method in terms of reconstruction accuracy, data coverage, and exploration efficiency. Project page: https://li-yuetao.github.io/ActiveSplat/.
Problem

Research questions and friction points this paper is trying to address.

Autonomous high-fidelity 3D scene reconstruction
Unified framework for mapping and path planning
Efficient decision-making for accurate reconstruction
Innovation

Methods, ideas, or system contributions that make the work stand out.

Active Gaussian splatting for high-fidelity reconstruction
Hybrid map representation combining dense and sparse data
Hierarchical planning strategy for efficient trajectory optimization
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