Orchestrated Reality: From Role-Play to Living, Playable Game Worlds -- LLM-Driven World Simulation as a Parameterized-Action POMDP

📅 2026-06-14
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Current LLM-driven game worlds struggle to maintain persistent state consistency, hindering the deep integration of autonomous narrative and simulation. This work proposes a playable virtual world framework governed by a single coordinating agent, modeling game state as a normalized JSON entity tree and formalizing it for the first time as a parameterized-action partially observable Markov decision process (POMDP). Structured action execution and state updates are achieved through a Plan-Diff-Validate-Apply pipeline, JSON Schema validation, and a narrative projection observation mechanism. Empirical evaluation across 15 real-world interaction scenarios demonstrates that the framework effectively supports unrestricted player agency while preserving global world consistency.
📝 Abstract
Many games rely on storytelling combined with systems that track levelling, NPC behaviour, and consequence simulation; bridging tightly-authored narrative with deeply-simulated worlds -- most acute in sandbox and open-world settings -- has been prohibitively expensive. LLM-driven worlds open a new path: a single harness can coordinate numerical state, narrative voice, storytelling pacing, and rule logic together. Realising this requires the LLM system to sustain a persistent world (who is where, what has just happened, what is currently true), which today's deployed systems do not: the narrative voice asserts state in free prose without any validated representation, so a fully autonomous game engine remains infeasible. We treat this as an architectural choice, not a limitation of language models, and report work in progress on a framework -- orchestrated reality -- that makes the world a canonical object owned by a singleton orchestration agent analogous to the tabletop-RPG Game Master (GM). We formalise an LLM-driven game world for a human player as a Parameterized-Action POMDP: state is a tree of canonical JSON entities, actions decompose as $a=(k, x_k)$ (a discrete intent kind plus structured JSON parameters), the agent observes only a narrative projection $o=O(s)$ of state, and the transition kernel $F$ is an LLM-driven Plan-Diff-Validate-Apply (PDVA) pipeline that commits schema-validated, content-hashed JSON deltas. We give the formal model, a JSON-state example, a worked single-turn example, and a catalogue of 15 illustrative incidents drawn from a real deployment showing the framework in action. Empirical validation through a planned human player study -- together with multi-NPC concurrent agency and deployment as an RL environment -- is situated as future work.
Problem

Research questions and friction points this paper is trying to address.

LLM-driven simulation
persistent world state
narrative-system integration
Parameterized-Action POMDP
autonomous game engine
Innovation

Methods, ideas, or system contributions that make the work stand out.

Orchestrated Reality
Parameterized-Action POMDP
LLM-driven simulation
canonical world state
Plan-Diff-Validate-Apply
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