From Pixels to Concepts: Growing Rich 3D Semantic Scene Graph Forests utilizing Foundation Models

📅 2026-06-22
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses the limitations of existing 3D scene graph methods, which are constrained by predefined relationship categories and struggle to capture open-ended semantics and causal connections. To overcome this, the authors propose a novel framework that integrates vision-language models (VLMs) with large language models (LLMs) to construct a hierarchical forest of 3D semantic scene graphs. The VLM extracts instance-level nodes and geometry-aware relationships, while the LLM performs high-level reasoning to generate abstract concepts and open-vocabulary semantic associations. This approach transcends the confines of closed relationship sets, substantially enhancing the semantic depth and expressiveness of scene representations. Experiments on uHumans2 and ScanNet demonstrate improved accuracy in relationship generation, and real-world deployment on a Spot robot successfully enables open-vocabulary object retrieval in physical environments.
📝 Abstract
Operating in complex real-world environments requires robots to understand their surroundings on a functional semantic level. This demands a detailed multi-layer world model capturing the complex relations of its surroundings. Hierarchical 3D scene graphs address this challenge by integrating geometric, semantic, and relational data within a unified spatial framework. However, current 3D scene graph approaches often restrict themselves to rigid structures of pre-determined relationship classes, mostly neglecting important semantic connections, like causal connections or environmental contexts. This paper explores the potential of foundation models to build forests of 3D scene graphs with open semantic relationships to improve scene understanding and robotic task execution. We propose a method where instance-specific concept-nodes and relationships are first identified by a VLM and extended upon by a LLM, inferring broader, more abstract concept-nodes and relationships through reasoning. These object-nodes, concept-nodes, and relationships are then assembled into a forest of hierarchical 3D scene graphs, enhanced with concept-nodes to represent abstract concepts. Evaluations were conducted on the uHumans2 and ScanNet indoor dataset, validating the accuracy and relevance of the generated relationships. Downstream suitability of scene-graph forests for robotics applications is demonstrated in an open-vocabulary object-retrieval task utilizing both ScanNet data and a real-world indoor deployment using a Boston Dynamics Spot. This paper leverages foundation models to create more expressive, semantically deep 3D hierarchical scene graphs and demonstrates their potential to advance semantic and environmental understanding in robotics.
Problem

Research questions and friction points this paper is trying to address.

3D scene graphs
semantic relationships
foundation models
scene understanding
robotics
Innovation

Methods, ideas, or system contributions that make the work stand out.

3D scene graphs
foundation models
semantic reasoning
open-vocabulary perception
robotic scene understanding
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