Generative Relightable Avatars

📅 2026-06-21
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work proposes a relightable full-body digital human rendering method that addresses the one-to-many mapping challenge between appearance details and pose-dependent textures under arbitrary viewpoints. The approach integrates physics-based material optimization in UV space with generative refinement: it first estimates material parameters using a tracked mesh to produce a coarse relit output, then enhances texture details via a feedforward network, and finally employs a fine-tuned video-to-video diffusion model to generate high-fidelity, temporally coherent dynamic sequences. An error-looping strategy is introduced to support long-sequence generation. By preserving 3D lighting controllability while significantly improving visual realism, the method achieves superior perceptual quality compared to existing relightable digital human techniques.
📝 Abstract
We present Generative Relightable Avatars (GRA), a person-specific method for photorealistic free-view rendering and environment-map relighting of full-body humans. We postulate that modeling fine-grained appearance details is inherently a one-to-many problem that can benefit from a generative formulation. In contrast to fully regressive relightable avatar methods, GRA follows a hybrid approach that combines controllable, physics-grounded relighting with probabilistic refinement. Starting from a tracked animated mesh, we optimize material parameters in UV-space and render a coarse relit appearance under a target HDR environment map. Next, we refine the textures with a feed-forward model to capture pose-dependent texture dynamics and illumination effects beyond simplified reflectance assumptions. Finally, a fine-tuned video-to-video diffusion model transforms the physically grounded renderings into temporally coherent, high-detail videos while preserving 3D control, with an error-recycling strategy for generating long videos. Experimental evaluations demonstrate our method's improved perceptual quality over prior relightable avatar baselines. Project Page: https://vcai.mpi-inf.mpg.de/projects/GRA/
Problem

Research questions and friction points this paper is trying to address.

Relightable Avatars
Photorealistic Rendering
Full-body Humans
Appearance Modeling
Environment Map Relighting
Innovation

Methods, ideas, or system contributions that make the work stand out.

Generative Relightable Avatars
physically-based relighting
pose-dependent texture refinement
video-to-video diffusion
temporal coherence
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