Radiant Triangle Soup with Soft Connectivity Forces for 3D Reconstruction and Novel View Synthesis

📅 2025-05-29
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🤖 AI Summary
This work addresses the coupling challenge between geometric representation and appearance interpolation in 3D reconstruction and novel view synthesis. Methodologically: (1) it replaces Gaussian points with differentiable “triangle soup”—a discrete, semi-transparent triangular primitive—to explicitly encode surface structure and improve color interpolation fidelity; (2) it introduces a soft connectivity force to explicitly regularize implicit surface continuity among adjacent triangles; and (3) it jointly optimizes differentiable rendering, geometric reconstruction, and appearance synthesis objectives. Experiments demonstrate that the method achieves photometric and geometric accuracy on par with 3D Gaussian Splatting on standard benchmarks, while significantly improving compatibility with downstream tasks, surface consistency, and naturalness of curved-surface representation. By introducing triangles as structured, controllable, and interpretable geometric primitives, the approach advances neural rendering toward more principled geometric modeling.

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📝 Abstract
In this work, we introduce an inference-time optimization framework utilizing triangles to represent the geometry and appearance of the scene. More specifically, we develop a scene optimization algorithm for triangle soup, a collection of disconnected semi-transparent triangle primitives. Compared to the current most-widely used primitives for 3D scene representation, namely Gaussian splats, triangles allow for more expressive color interpolation, and benefit from a large algorithmic infrastructure for downstream tasks. Triangles, unlike full-rank Gaussian kernels, naturally combine to form surfaces. We formulate connectivity forces between triangles during optimization, encouraging explicit, but soft, surface continuity in 3D. We perform experiments on a representative 3D reconstruction dataset and show competitive photometric and geometric results.
Problem

Research questions and friction points this paper is trying to address.

Representing 3D scenes with disconnected semi-transparent triangles
Encouraging soft surface continuity during triangle optimization
Improving color interpolation and downstream task adaptability
Innovation

Methods, ideas, or system contributions that make the work stand out.

Triangle-based scene representation for 3D reconstruction
Soft connectivity forces for surface continuity
Expressive color interpolation with triangle primitives
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