Feed-forward Motion In-betweening for Any 4D

📅 2026-06-20
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Existing 4D generation methods struggle with slow inference, limited spatiotemporal controllability, and error accumulation when synthesizing long-duration animations of meshes with arbitrary topologies. This work proposes a feedforward, keyframe-conditioned framework for 4D intermediate frame generation, which constructs a topology-agnostic latent space via a per-frame mesh VAE and integrates a keyframe anchoring mechanism with an MMDiT-based rectified flow model to enable efficient and highly controllable motion interpolation. Evaluated on the DyMesh16 and DyMesh32 benchmarks, the method significantly outperforms current approaches, achieving high-fidelity results while effectively mitigating error propagation in long sequences and substantially improving both spatiotemporal controllability and inference efficiency.
📝 Abstract
4D dynamics (3D geometry evolving over time) is a fundamental representation of the physical world and plays a crucial role in world modeling (e.g., animation and games). Owing to the scarcity of large-scale, long-horizon 4D mesh data with arbitrary shapes, early text-to-4D methods rely on distillation or test-time optimization from video diffusion priors, making inference prohibitively slow. Recent feed-forward generators greatly reduce inference cost but offer limited spatiotemporal controllability, and short-horizon generation often leads to error accumulation in long-horizon sequences. We propose a novel feed-forward in-betweening framework for arbitrary 4D meshes with keyframe conditioning. Building on universal mesh-animation latents, we introduce a frame-wise mesh VAE that encodes each frame into topology-agnostic latent tokens anchored by a reference mesh for keyframe conditioning. We further introduce a keyframe-conditioned rectified flow model with an MMDiT backbone that synthesizes non-keyframe frames conditioned on sparse keyframes. Experiments show strong performance and improved controllability on both DyMesh16 and DyMesh32 benchmarks.
Problem

Research questions and friction points this paper is trying to address.

4D generation
mesh animation
spatiotemporal controllability
long-horizon sequence
keyframe conditioning
Innovation

Methods, ideas, or system contributions that make the work stand out.

feed-forward in-betweening
4D mesh generation
keyframe conditioning
mesh VAE
rectified flow