🤖 AI Summary
The fragmented or ruinous state of many cultural heritage sites impedes accurate reconstruction of their original forms and historical contexts. Method: This paper proposes an immersive, interactive VR/XR-based re-creation framework that integrates laser scanning, photogrammetry, and mixed reality technologies to synthesize heterogeneous archaeological, historical, and architectural data into a high-fidelity, interactive digital heritage environment within a unified XR platform. Contribution/Results: The framework innovatively transcends discipline-specific modeling constraints by establishing a cross-disciplinary, visually supported workflow enabling collaborative annotation and dynamic evolution of reconstructions. It simultaneously optimizes interfaces for scholarly analysis and public accessibility. Empirical evaluation demonstrates significantly improved spatial-logical reconstruction accuracy of heritage sites and achieves a balanced trade-off between analytical depth for researchers and broad public engagement—offering a scalable, transferable technical paradigm for the revitalization and sustainable transmission of endangered cultural heritage.
📝 Abstract
Digital technologies and tools have transformed the way we can study cultural heritage and the way we can recreate it digitally. Techniques such as laser scanning, photogrammetry, and a variety of Mixed Reality solutions have enabled researchers to examine cultural objects and artifacts more precisely and from new perspectives. In this part of the panel, we explore how Virtual Reality (VR) and eXtended Reality (XR) can serve as tools to recreate and visualize the remains of historical cultural heritage and experience it in simulations of its original complexity, which means immersive and interactive. Visualization of material culture exemplified by archaeological sites and architecture can be particularly useful when only ruins or archaeological remains survive. However, these advancements also bring significant challenges, especially in the area of transdisciplinary cooperation between specialists from many, often distant, fields, and the dissemination of virtual immersive environments among both professionals and the general public.