Rollplex: Cross-Phase GPU Spatial Sharing for Vision Language Model Post-Training

📅 2026-08-14
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This study addresses GPU underutilization caused by serial execution during reinforcement learning post-training for Vision-Language Models (VLMs) by proposing Rollplex, a novel runtime system. Rollplex achieves efficient resource utilization through cross-phase GPU spatial multiplexing, integrating phase-aware memory management and parallelism-aware weight sharing to migrate prefix computation into decoding windows. Experimental evaluations on a 32-H800 cluster demonstrate that Rollplex outperforms serial execution with a 1.23–1.30× speedup and surpasses disaggregated deployment by 1.57–2.24×. These results indicate significant improvements in both resource efficiency and throughput performance for VLM post-training workflows.
📝 Abstract
Vision-language models (VLMs) enable embodied agents to reason and act from visual observations and language instructions. Reinforcement learning (RL) post-training enhances these capabilities using task feedback, but current on-policy RL runtimes execute rollout, reference scoring, and actor training in strict serial phases. While effective for text-only RL, this phase-granular execution is wasteful for VLMs, where processing dense video inputs and prompt prefixes occupies a large fraction of each phase. Because prefix processing is independent of the generated response, it can be run alongside rollout decoding, which leaves GPU compute capacity underutilized, without breaking synchronous on-policy semantics. We present Rollplex, a runtime that decomposes the reference and training phase and moves the prefix computation into the rollout decode window. Realizing this schedule requires more than concurrent kernel launches: naive colocation of Qwen2.5-VL-32\,B requires roughly 165\,GiB per GPU, while rollout and training prefer different tensor-parallel (TP) degrees and weight layouts. Rollplex addresses these constraints with two mechanisms. Phase-aware memory management controls HBM residency according to producer--consumer lifetimes. Parallelism-aware weight sharing uses the same physical storage for layout-compatible tensors across distinct TP degrees and reconstructs only incompatible tensors, avoiding a complete second actor copy. On 32 H800 GPUs, Rollplex achieves $1.23\times$--$1.30\times$ speedup over serial colocation and $1.57\times$--$2.24\times$ over disaggregation under the same GPU budget, while preserving the synchronous RL update.
Problem

Research questions and friction points this paper is trying to address.

Vision-Language Models
Reinforcement Learning Post-Training
GPU Underutilization
On-Policy RL Runtime
Prefix Processing
Innovation

Methods, ideas, or system contributions that make the work stand out.

Cross-Phase GPU Spatial Sharing
Phase-Aware Memory Management
Parallelism-Aware Weight Sharing
Vision Language Model Post-Training
On-Policy Reinforcement Learning
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