Real-Time Neural Hair Denoising

πŸ“… 2026-05-17
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πŸ€– AI Summary
This work addresses the noise and loss of fine details in hair rendering caused by severely undersampled rasterized inputs. We propose a lightweight, real-time method to reconstruct a strand-based hair G-buffer by integrating neural spatial reconstruction, temporal accumulation, and tangent-guided positional refinementβ€”a novel combination that efficiently recovers per-pixel hair coverage and tangent orientation while enabling physically based deferred shading. Evaluated across diverse static and dynamic hairstyles, our approach consistently outperforms both specialized hair denoising techniques and general-purpose super-resolution methods such as DLSS and FSR in reconstruction fidelity, all while maintaining real-time performance.
πŸ“ Abstract
We propose a lightweight real-time method for reconstructing strand-based hair G-Buffers from severely undersampled rasterized inputs. Our pipeline first applies neural spatial reconstruction and temporal accumulation to recover hair coverage, i.e., fractional hair visibility within a pixel, and tangent. It then uses a tangent-guided reconstruction step to complete the position, which is subsequently used for physically based deferred hair shading. We evaluate our method across a diverse set of hairstyles, including straight, wavy, afro, and ponytail styles, under both static and dynamic scenarios. Our method achieves higher hair reconstruction quality than existing hair-specific denoising techniques and general industrial neural reconstruction solutions such as DLSS and FSR.
Problem

Research questions and friction points this paper is trying to address.

hair reconstruction
real-time rendering
undersampled input
G-Buffer
hair denoising
Innovation

Methods, ideas, or system contributions that make the work stand out.

neural hair denoising
strand-based hair reconstruction
real-time rendering
tangent-guided reconstruction
G-Buffer
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