EmbodiedGen V2: An Agentic, Simulation-Ready 3D World Engine for Embodied AI

📅 2026-07-08
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Existing approaches struggle to automatically assemble generated 3D assets into task-level simulation environments, heavily relying on manual intervention and thereby limiting the scalability of embodied intelligence for closed-loop learning. This work proposes the first unified, generative, editable, and reusable simulation-ready 3D world engine that enables end-to-end automated construction of complete task environments from individual assets. By integrating a unified simulation representation, stateful Vibe Coding, interaction-aware semantic modeling, and a generative asset pipeline, our method supports deployment across simulators and seamless transfer to real robots. Evaluated on navigation and manipulation tasks, it achieves significant performance gains: 83.3% of generated environments are directly simulation-ready, reinforcement learning success rates improve from 9.7% to 79.8%, and real-robot task success increases from 21.7% to 75.0%.
📝 Abstract
We present EmbodiedGen V2, a generative 3D world engine for building executable sim-ready environments for embodied intelligence. Sim-ready 3D asset generation has advanced rapidly, yet assembling such assets into policy-ready task environments remains largely manual, limiting scalable closed-loop learning. EmbodiedGen V2 addresses this gap through a unified sim-ready representation that connects cross-simulator assets, interaction affordances, task-driven worlds, large-scale multi-room scenes, and stateful Vibe Coding into a generative, editable, and reusable simulation pipeline. The generated environments support manipulation, navigation, mobile manipulation, cross-simulator deployment, and embodied policy training. In evaluation, the asset pipeline achieves 96.5% human acceptance and 98.6% collision success, and 83.3% of task-driven worlds are directly usable for downstream simulation without manual modification. Online reinforcement learning with generated environments further improves simulation success from 9.7% to 79.8%, and transfers to real robots with task success increasing from 21.7% to 75.0%. These results establish EmbodiedGen V2 as scalable simulation infrastructure for training, evaluating, and deploying embodied policies.
Problem

Research questions and friction points this paper is trying to address.

embodied AI
sim-ready environments
3D world generation
task-driven simulation
scalable learning
Innovation

Methods, ideas, or system contributions that make the work stand out.

sim-ready 3D generation
embodied AI
task-driven environments
cross-simulator compatibility
generative simulation pipeline
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