MotionCanvas: Learning Implicit Motion Planning from Composable Kinematic Cues

📅 2026-09-09
📈 Citations: 0
Influential: 0
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🤖 AI Summary
为解决专业角色动画中自然运动与精确控制的问题,提出MotionCanvas模型,通过共享运动画布和流匹配模型实现线索条件下的隐式运动规划。
📝 Abstract
Professional character animation requires both natural motion and precise, versatile control. For example, it is common for the creators to define the timing of a specified action, to control the motion range of the character's arm swing, and the route the character walks through, like specifying various kinematic motion cues on a ``motion canvas''. This motivates us to propose MotionCanvas, a model that supports \emph{cue-conditioned implicit motion planning} to faithfully and coherently connect all cues, dense or sparse, full or partial, into one full-body motion sequence. Specifically, MotionCanvas represents heterogeneous kinematic cues on a shared motion canvas, where position and rotation values are specified across body joints and time. A shared flow-matching model generates motion conditioned on this canvas, with optional language and input motion; cue imputation keeps the specified canvas values fixed in both training and sampling. To learn coherent completion across different cue sets, we train with a compositional cue sampler that varies when cues are applied, which positions or rotations are specified, and how they are combined. Together, these designs enable a single generator to synthesize globally coherent actions that jointly satisfy compatible heterogeneous cues. We test this planning ability with temporal, root, and body-part cues---alone and in combination---and language-guided editing. We naturally extend this evaluation to sequential generation and motion repair, since both require the same ability to organize coherent motion from kinematic cues. Across these evaluations, MotionCanvas establishes state-of-the-art results in controlled-motion quality, mixed-cue adherence, sequential generation, instruction editing, and motion repair while preserving its text-to-motion capability.
Problem

Research questions and friction points this paper is trying to address.

motion planning
kinematic cues
character animation
coherent motion
Innovation

Methods, ideas, or system contributions that make the work stand out.

cue-conditioned implicit motion planning
composable kinematic cues
shared flow-matching model
motion repair
sequential generation
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