Pedestrian Trajectory Prediction Based on Social Interactions Learning With Random Weights
To address the limitations of rule-based pedestrian trajectory prediction in autonomous driving—particularly the difficulty in modeling implicit social interactions—this paper proposes DTGAN, the first generative adversarial framework specifically designed for graph-structured sequential data. DTGAN introduces a stochastic weight graph mechanism that eliminates hand-crafted interaction rules, enabling graph neural networks to automatically learn latent social behaviors among pedestrians. Furthermore, it employs a multi-task adversarial loss function that jointly optimizes trajectory generation and social interaction discrimination. Evaluated on the ETH and UCY benchmarks, DTGAN achieves significant improvements: average displacement error (ADE) and final displacement error (FDE) are reduced by 16.7% and 39.3%, respectively, demonstrating superior long-term trajectory forecasting accuracy and enhanced understanding of pedestrian intent.