Grounding Generated Video Plans in Simulation Towards Versatile Dexterous Controllers

๐Ÿ“… 2026-09-09
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๐Ÿค– AI Summary
่ฏฅ็ ”็ฉถ้€š่ฟ‡็ป“ๅˆ็”Ÿๆˆ็š„่ง†้ข‘ไธŽๅŸบไบŽไปฟ็œŸ็š„ๆ‰‹-็‰ฉไฝ“ไบคไบ’่ทŸ่ธช๏ผŒ่งฃๅ†ณไบ†ๅฏ้ ๅ‚่€ƒๅŠจไฝœ็ผบไน็š„้—ฎ้ข˜๏ผŒๆ้ซ˜ไบ†ๆจกๆ‹Ÿ่ฎญ็ปƒไธญ็š„ๆˆๅŠŸ็އๅ’Œๅฎž้™…ๆ“ไฝœไธญ็š„ๆŠ“ๅ–ๅคšๆ ทๆ€งใ€‚
๐Ÿ“ Abstract
Generated hand-object interaction (HOI) videos provide a controllable way to propose manipulation motions. Simulation-based HOI tracking can translate such kinematic references into feasible low-level control, but its scalability is limited by the lack of reliable reference motions. We therefore combine generated videos with simulation-based HOI grounding: during training, generated videos provide diverse motion references for learning a multi-object, multi-trajectory HOI tracker, and at deployment, the video model produces motion plans that are executed by the learned tracker. In particular, we propose a method that enables scalable reference generation by HOI reconstruction with minimal manual intervention and successfully grounds more than 1,500 generated videos in simulation, achieving success rates over 25 percentage points higher than those of baselines during simulation-based training. In real-world closed-loop experiments, it achieves diverse grasps, including functional grasps, non-prehensile manipulation, and post-grasp object-pose tracking. Videos and code are available at https://boyuan-an.github.io/GALATEA/.
Problem

Research questions and friction points this paper is trying to address.

hand-object interaction
simulation-based training
scalable reference generation
Innovation

Methods, ideas, or system contributions that make the work stand out.

HOI tracking
generated videos
simulation-based grounding
scalable reference generation
multi-object manipulation
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