ViBe: Visual Behavior Adaptation for Perceptive Humanoid Whole-Body Control

📅 2026-09-09
📈 Citations: 0
Influential: 0
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🤖 AI Summary
本文提出ViBe框架,通过预训练视觉编码器和低秩适配器改进运动追踪器,以适应感知控制任务,实现零样本仿真到现实的迁移。
📝 Abstract
Motion tracking provides a scalable recipe for humanoid whole-body control. By design, the resulting trackers lack exteroceptive feedback hence reacting to the environment remains the responsibility of a higher-level planner. Existing perceptive controllers train geometry-only encoders from scratch, trading semantics for sim-to-real ease, and typically rely on teacher-student distillation for a task of interest. We present ViBe, a post-training framework for adapting motion trackers to perceptive control tasks. We leverage pre-trained visual encoders with a multi-query extractor module to learn task-relevant perceptive feedback. This feedback is grafted onto the tracker's input via low-rank adapters, enabling parameter-efficient fine-tuning. Given a task reward and a reference dataset, this modular controller can be adapted directly via policy optimization. Across four tasks, ViBe shows zero-shot sim-to-real transfer spanning perceptive walking on curbs and parkour, Repose Cube, omni-object loco-manipulation, and dodgeball, with visually robust performance across outdoor, low-light, and RGB distractor conditions. Finally, we solve a goal-oriented Repose Cube task with a deliberately simple planner, demonstrating the efficacy of perceptive controllers, adapted by our approach.
Problem

Research questions and friction points this paper is trying to address.

motion tracking
perceptive control
visual behavior adaptation
humanoid whole-body control
environmental feedback
Innovation

Methods, ideas, or system contributions that make the work stand out.

perceptive control
visual behavior adaptation
low-rank adapters
parameter-efficient fine-tuning
zero-shot sim-to-real transfer
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