Valerant: An Automatic Navigable Game Map Generator via Action-Conditioned World Model Exploration

📅 2026-09-08
📈 Citations: 0
Influential: 0
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🤖 AI Summary
本文通过结合预测视觉展开、基于SLAM的空间重建和探索驱动的动作选择,提出Valerant框架,自动生成可导航的3D游戏地图,减少手动工作。
📝 Abstract
World Action Models (WAMs) couple predictive world modeling with action generation, allowing anticipated future states to guide agent behavior. Although WAMs are rapidly advancing embodied AI, general-purpose counterparts remain largely unexplored in games. Existing game-oriented approaches often combine action-conditioned world models with external policies and reward functions to realize WAM-like decision-making, yet they operate mainly in 2D visual observation space and do not instantiate persistent 3D geometry. Extending this paradigm to 3D games introduces a distinct challenge. In autonomous driving and robotics, the physical environment exists independently of the model, providing a persistent 3D world in which selected actions can be executed. Games have no such external substrate; the virtual world itself must be instantiated. Most playable games require a persistent and navigable space, while 3D games additionally require explicit geometry that supports movement and interaction. Action-conditioned video rollouts provide visual observations but not this spatial representation. We present \textsc{Valerant}, a training-free framework that transforms a pretrained action-conditioned world model into a WAM for exploring and constructing 3D game maps. By coupling predictive visual rollouts with SLAM-based spatial reconstruction and exploration-driven action selection, \textsc{Valerant} progressively transforms a single image into a persistent 3D game map. This framework extends WAM-based interaction beyond 2D visual simulation and offers a new approach to reducing manual effort in 3D game-map creation.
Problem

Research questions and friction points this paper is trying to address.

3D Game Maps
World Action Models
Action-Conditioned World Models
Spatial Reconstruction
SLAM
Innovation

Methods, ideas, or system contributions that make the work stand out.

Action-Conditioned World Model
SLAM-based Spatial Reconstruction
Exploration-driven Action Selection
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