Imitation Learning for Adaptive Control of a Virtual Soft Exoglove

📅 2025-05-14
📈 Citations: 0
Influential: 0
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🤖 AI Summary
To address the high inter-subject heterogeneity in muscle strength deficits among patients with hand motor impairments and the poor personalization capability of existing wearable exoskeletons, this paper proposes a task-compensatory adaptive controller for a virtual soft exoglove. Methodologically, we introduce the first integration of video-driven learning-from-demonstration (LfD) with a biomechanically realistic, injury-simulatable musculoskeletal model to establish a closed-loop shared-control framework; individualized neuromuscular impairment modeling is further achieved via reinforcement learning and model fine-tuning. Our key innovation lies in unifying visual demonstrations, physiological constraints, and task objectives within a unified virtual simulation environment, enabling end-to-end policy transfer from observation to execution. Experimental results demonstrate that the controller restores 90.5% of baseline dexterity under simulated muscle weakness, significantly improving both completion quality and movement naturalness in hand–object interaction tasks.

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📝 Abstract
The use of wearable robots has been widely adopted in rehabilitation training for patients with hand motor impairments. However, the uniqueness of patients' muscle loss is often overlooked. Leveraging reinforcement learning and a biologically accurate musculoskeletal model in simulation, we propose a customized wearable robotic controller that is able to address specific muscle deficits and to provide compensation for hand-object manipulation tasks. Video data of a same subject performing human grasping tasks is used to train a manipulation model through learning from demonstration. This manipulation model is subsequently fine-tuned to perform object-specific interaction tasks. The muscle forces in the musculoskeletal manipulation model are then weakened to simulate neurological motor impairments, which are later compensated by the actuation of a virtual wearable robotics glove. Results shows that integrating the virtual wearable robotic glove provides shared assistance to support the hand manipulator with weakened muscle forces. The learned exoglove controller achieved an average of 90.5% of the original manipulation proficiency.
Problem

Research questions and friction points this paper is trying to address.

Customized control for unique muscle deficits in rehabilitation
Adaptive exoglove compensates weakened hand manipulation forces
Learning from demonstration to restore grasping proficiency
Innovation

Methods, ideas, or system contributions that make the work stand out.

Customized wearable robotic controller for muscle deficits
Learning from demonstration for manipulation model training
Virtual exoglove compensates weakened muscle forces effectively
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