Generalizable 6D Pose Estimation of Textureless Objects with Planar-based Gaussian Splatting

📅 2026-09-07
📈 Citations: 0
Influential: 0
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🤖 AI Summary
本文提出PG-Pose,通过结合基于平面的高斯点云重建和几何驱动的姿态优化方法,解决了无纹理物体6D姿态估计的问题。
📝 Abstract
Estimating the 6D pose of textureless objects without prior CAD models remains a critical challenge due to the lack of appearance features. While recent generalizable approaches alleviate the dependence on object-specific models, their performance on low-texture objects is often limited by insufficient geometric constraints in the underlying representations. In this work, we propose PG-Pose, a geometry-aware framework combining Planar-based Gaussian Splatting (PGS) reconstruction and Geometry-driven pose optimization. In the offline representation extraction stage, three distinct representations of the object are extracted from multi-view reference RGB images with known poses. PG-Pose reconstructs a 3D Gaussian representation and renders high-fidelity depth maps to generate 3D point clouds through back projection. In the online pose inference stage, the initial pose of the input image is estimated by 2D-3D correspondence matching between the input image and the reconstructed 3D point clouds, followed by a PGS-Refiner for iterative pose optimization. Evaluations on the OnePose-LowTexture datasets, PG-Pose achieves an average accuracy of 94.2% ADD(S)@0.1d, with a 2.1% improvement average accuracy compared with the state-of-the-art (SOTA) GS-based approach. To further demonstrate the effectiveness of PG-Pose for industrial robots in grasping tasks, we deploy it on a dual-arm industrial robot and successfully realize the grasping task on an unseen object.
Problem

Research questions and friction points this paper is trying to address.

6D Pose Estimation
Textureless Objects
Geometric Constraints
Generalizable Approaches
Innovation

Methods, ideas, or system contributions that make the work stand out.

Planar-based Gaussian Splatting
Geometry-driven pose optimization
2D-3D correspondence matching
PGS-Refiner
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