FujinSplat: Seeing Through Smoke with RAW-Domain Gaussian Splatting

📅 2026-09-05
📈 Citations: 0
Influential: 0
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📝 Abstract
The appearance of a smoky scene is shaped by two processes that a camera records together: the participating medium alters scene radiance in a view-dependent way, and the image signal processor (ISP) then remaps the result through a nonlinear tone and color transformation. Recovering a clean 3D scene requires separating both. Per-view sRGB dehazing acts only after the ISP has entangled them; standard 3D reconstruction ignores the medium and absorbs it into scene geometry and radiance. FujinSplat addresses the problem in the RAW domain, where the two processes remain separable. A per-scene Base ISP is fitted from the scene's hazy RAW captures to its own camera renderings and then frozen, providing a fixed photometric anchor that performs no dehazing. Analyzing expert corrections reveals a compact, low-dimensional correction space identifiable from RAW alone. FujinSplat therefore fits per-view action answers at the training poses and trains a single scene-agnostic controller to regress them from RAW; the corrected views supervise one static 3D Gaussian representation, jointly with a bounded per-view residual that reconciles cross-view photometric inconsistencies. On the RealX3D real-world smoke benchmark FujinSplat clearly outperforms the strongest comparable baseline, ahead of both physics-based reconstruction and restoration-then-3DGS pipelines.
Problem

Research questions and friction points this paper is trying to address.

participating medium
image signal processor (ISP)
nonlinear tone and color transformation
RAW domain
3D reconstruction
Innovation

Methods, ideas, or system contributions that make the work stand out.

RAW-domain processing
Gaussian Splatting
photometric consistency
Base ISP
scene-agnostic controller
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