HairCS: Reconstructing Strand-Based Hair from Hair Cards

πŸ“… 2026-09-14
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πŸ“ Abstract
We present an automated pipeline that converts hair-card models into high-quality strand-based hairstyles. Given a collection of textured triangular or quad strips as input, our method produces a strand-based representation that preserves the original hairstyle while enriching it with fine-scale geometric detail and adhering to standard production requirements: strands originate from the scalp, roots are uniformly distributed, and the hair volume is plausibly filled. The resulting assets are directly compatible with strand-based rendering, physics-based simulation, and common grooming modifiers (e.g., clumping, curling, noise) for enhanced realism and artistic control. We validate our approach on a large and diverse set of hairstyles, including short and long hair, curly styles, and complex styles such as buns and ponytails.
Problem

Research questions and friction points this paper is trying to address.

hair-card models
strand-based hairstyles
geometric detail
production requirements
realism
Innovation

Methods, ideas, or system contributions that make the work stand out.

strand-based hair
hair cards
automated pipeline
geometric detail
production requirements
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