A Unified QoS-Aware Multiplexing Framework for Next Generation Immersive Communication with Legacy Wireless Applications

📅 2025-04-30
📈 Citations: 0
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🤖 AI Summary
In scenarios where immersive communications (e.g., AR/VR, holographic telepresence) coexist with traditional services (eMBB, URLLC), static network slicing causes throughput degradation and queue buildup. Method: This paper proposes a unified QoS-aware multiplexing framework featuring an adaptive adversarial slicing (Ad2S) mechanism, integrated with measurement extrapolation–Kalman filtering (ME-KF) to enable cross-timescale resource coordination under non-stationary channel conditions. A dynamic weighted short-term throughput optimization model is formulated based on Lyapunov drift theory, supporting tunable trade-offs between throughput and user experience. Contribution/Results: Experiments demonstrate an average throughput gain of 3.86 Mbps, a 63.96% reduction in end-to-end latency, and a 24.36% decrease in convergence time compared to baseline approaches.

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📝 Abstract
Immersive communication, including emerging augmented reality, virtual reality, and holographic telepresence, has been identified as a key service for enabling next-generation wireless applications. To align with legacy wireless applications, such as enhanced mobile broadband or ultra-reliable low-latency communication, network slicing has been widely adopted. However, attempting to statistically isolate the above types of wireless applications through different network slices may lead to throughput degradation and increased queue backlog. To address these challenges, we establish a unified QoS-aware framework that supports immersive communication and legacy wireless applications simultaneously. Based on the Lyapunov drift theorem, we transform the original long-term throughput maximization problem into an equivalent short-term throughput maximization weighted by virtual queue length. Moreover, to cope with the challenges introduced by the interaction between large-timescale network slicing and short-timescale resource allocation, we propose an adaptive adversarial slicing (Ad2S) scheme for networks with invarying channel statistics. To track the network channel variations, we also propose a measurement extrapolation-Kalman filter (ME-KF)-based method and refine our scheme into Ad2S-non-stationary refinement (Ad2S-NR). Through extended numerical examples, we demonstrate that our proposed schemes achieve 3.86 Mbps throughput improvement and 63.96% latency reduction with 24.36% convergence time reduction. Within our framework, the trade-off between total throughput and user service experience can be achieved by tuning systematic parameters.
Problem

Research questions and friction points this paper is trying to address.

Unified QoS framework for immersive and legacy wireless apps
Optimizing throughput and latency via adaptive network slicing
Dynamic resource allocation for varying channel conditions
Innovation

Methods, ideas, or system contributions that make the work stand out.

Unified QoS-aware framework for immersive and legacy applications
Ad2S scheme for invarying channel statistics networks
ME-KF-based method for tracking network channel variations
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