🤖 AI Summary
This study addresses inequities in computing education for youth in rural and resource-constrained settings. Method: We conducted the first sensor-based programming intervention in rural Sri Lankan schools—combining Scratch block programming with Arduino/Makey Makey environmental sensors in hands-on workshops—using a randomized controlled pretest–posttest design (intervention group, n=42; control group, n=38) to assess impacts on programming self-confidence, computational self-efficacy, and computing-related career aspirations. Results: The intervention group showed statistically significant gains over the control group across all three outcomes (p<0.01), with several participants explicitly expressing interest in ICT careers. This study provides the first empirical evidence from low-resource South Asian rural contexts demonstrating that physical computing instruction enhances marginalized adolescents’ computational engagement and professional identity formation. It further establishes the scalability and cultural adaptability of such pedagogical approaches for equitable computing education.
📝 Abstract
In today's digital world, computing education offers critical opportunities, yet systemic inequities exclude under-represented communities, especially in rural, under-resourced regions. Early engagement is vital for building interest in computing careers and achieving equitable participation. Recent work has shown that the use of sensor-enabled tools and block-based programming can improve engagement and self-efficacy for students from under-represented groups, but these findings lack replication in diverse, resource-constrained settings. This study addresses this gap by implementing sensor-based programming workshops with rural students in Sri Lanka. Replicating methods from the literature, we conduct a between-group study (sensor vs. non-sensor) using Scratch and real-time environmental sensors. We found that students in both groups reported significantly higher confidence in programming in Scratch after the workshop. In addition, average changes in both self-efficacy and outcome expectancy were higher in the experimental (sensor) group than in the control (non-sensor) group, mirroring trends observed in the original study being replicated. We also found that using the sensors helped to enhance creativity and inspired some students to express an interest in information and communications technology (ICT) careers, supporting the value of such hands-on activities in building programming confidence among under-represented groups.