🤖 AI Summary
研究通过在VR中使用基于化身的表示方法(Distanced和Embodied)来改善桌面-VR不对称协作中的工作空间意识问题,对比了这些策略与传统光标提示的效果。
📝 Abstract
Collaborative visual analytics increasingly occurs across asymmetric desktop-VR settings, with desktop analysis offering precision and efficiency and VR providing spatial and embodied affordances. However, maintaining workspace awareness remains challenging because desktop collaborators are often represented in VR only through indirect cues such as perspective sharing, shared visualization state, or lightweight cursor traces, which do not convey their ongoing analytical activity in a VR-native manner. To address this gap, we present Desk2Avatar, which explores avatar-based representations of desktop analytical workflows in VR. We introduce two representation strategies, Distanced and Embodied, inspired by remote pointing and direct manipulation. We conducted a within-subject study with 18 participants comparing these strategies against a depth-adaptive cursor baseline. Our findings show that avatar-based representations improved collaborator awareness and attentional guidance over cursor cues, while excessive embodiment introduced occlusion, distraction, and additional workload. Finally, we discuss design implications for future desktop-to-VR representations, focusing on balancing collaborator presence, attentional guidance, and workspace readability.