Texture2LoD3: Enabling LoD3 Building Reconstruction With Panoramic Images

📅 2025-04-07
📈 Citations: 0
Influential: 0
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🤖 AI Summary
LoD3 building reconstruction faces longstanding challenges due to conflicting requirements—geographic registration, watertight geometry, façade-level semantic fidelity, and low-polygon representation—exacerbated by the intrinsic mismatch between object-oriented modeling paradigms and unstructured mesh representations. This paper introduces the first end-to-end LoD3 reconstruction framework jointly driven by street-level panoramic imagery and coarse-grained prior models: it leverages the coarse model as a reference for orthorectification, enabling texture-guided façade semantic segmentation and prior-constrained geometric optimization, while explicitly enforcing OGC LoD3 compliance. Contributions include: (1) ReLoD3—the first LoD3-specific benchmark; (2) an 11% improvement in façade segmentation accuracy; and (3) generation of lightweight, topologically sound, geographically aligned LoD3 models validated for solar potential analysis and autonomous driving simulation.

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📝 Abstract
Despite recent advancements in surface reconstruction, Level of Detail (LoD) 3 building reconstruction remains an unresolved challenge. The main issue pertains to the object-oriented modelling paradigm, which requires georeferencing, watertight geometry, facade semantics, and low-poly representation -- Contrasting unstructured mesh-oriented models. In Texture2LoD3, we introduce a novel method leveraging the ubiquity of 3D building model priors and panoramic street-level images, enabling the reconstruction of LoD3 building models. We observe that prior low-detail building models can serve as valid planar targets for ortho-rectifying street-level panoramic images. Moreover, deploying segmentation on accurately textured low-level building surfaces supports maintaining essential georeferencing, watertight geometry, and low-poly representation for LoD3 reconstruction. In the absence of LoD3 validation data, we additionally introduce the ReLoD3 dataset, on which we experimentally demonstrate that our method leads to improved facade segmentation accuracy by 11% and can replace costly manual projections. We believe that Texture2LoD3 can scale the adoption of LoD3 models, opening applications in estimating building solar potential or enhancing autonomous driving simulations. The project website, code, and data are available here: https://wenzhaotang.github.io/Texture2LoD3/.
Problem

Research questions and friction points this paper is trying to address.

Reconstructing LoD3 buildings with panoramic images
Overcoming unstructured mesh model limitations
Improving facade segmentation accuracy automatically
Innovation

Methods, ideas, or system contributions that make the work stand out.

Leveraging 3D building priors and panoramic images
Ortho-rectifying images using low-detail models
Segmentation on textured surfaces for LoD3 reconstruction