THz RHS Transceiver for Low-Latency Multi-User VR Transmission with MEC

📅 2026-03-02
📈 Citations: 0
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🤖 AI Summary
This work addresses the high end-to-end latency in multi-user virtual reality (VR) systems under resource constraints, particularly in mobile scenarios with heterogeneous fields of view (FoVs). To tackle this challenge, the authors propose an efficient transmission architecture that integrates terahertz communication, mobile edge computing (MEC), and reconfigurable holographic surfaces (RHS). By jointly optimizing content prefetching, rendering offloading, and holographic beamforming—and introducing a holographic pattern division multiple access (HDMA) mechanism—the complex joint optimization problem is decomposed across time scales into combinatorial and convex subproblems. Closed-form solutions are further derived for the special case of homogeneous FoVs. Experimental results demonstrate that the proposed approach significantly reduces end-to-end latency under stringent memory and power constraints, thereby enhancing system responsiveness and resource utilization efficiency.

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📝 Abstract
This paper investigates a Terahertz (THz)-enabled mobile edge computing (MEC)-assisted virtual reality (VR) system using reconfigurable holographic surfaces (RHS) as transceiver for multi-user beamforming and holographic-pattern division multiple access (HDMA). We develop an end-to-end model for the 3D field-of-view (FoV) generation pipeline and optimize content prefetching, rendering offloading under memory and power constraints, and beamforming accommodating user movement by adjusting holographic pattern weights for beamshaping and feeds power allocation for excitation amplitude adjustment. For homogeneous FoVs, we derive closed-form policies for prefetching 2D or 3D FoVs or direct transmission of 3D FoVs. For heterogeneous FoVs, we exploit the timescale separation between prefetching/rendering and fast RHS beamforming, decomposing the optimization into a rendering-prefetching combinatorial optimization problem and a short-timescale beamforming convex optimization problem. Simulations show significant latency reductions under tight resource constraints.
Problem

Research questions and friction points this paper is trying to address.

THz
MEC
VR
RHS
low-latency
Innovation

Methods, ideas, or system contributions that make the work stand out.

Reconfigurable Holographic Surfaces (RHS)
Terahertz (THz) communication
Holographic-Pattern Division Multiple Access (HDMA)
Mobile Edge Computing (MEC)
Low-latency VR
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