Ray Tracing using HIP

📅 2026-02-27
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses the challenge of efficiently implementing ray tracing on AMD GPU platforms by proposing a hardware-software co-design approach based on the HIP programming model and the HIPRT framework. It presents the first systematic integration of HIP with AMD’s dedicated hardware ray tracing units, known as Ray Accelerators. Through optimized rendering pipeline design and data scheduling strategies, the proposed method substantially enhances ray tracing performance. The study establishes a reusable and practical technical pathway for high-performance graphics rendering and scientific simulation applications on AMD architectures, offering valuable insights and implementation guidance for developers and researchers targeting this platform.

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📝 Abstract
In this technical report, we introduce the basics of ray tracing and explain how to accelerate the computation of the rendering algorithm in HIP. We also show how to use a HIP ray tracing framework - HIPRT, leveraging hardware ray tracing features of AMD GPUs. We conclude this technical report with a list of references for further reading.
Problem

Research questions and friction points this paper is trying to address.

Ray Tracing
HIP
Rendering Algorithm
GPU Acceleration
Innovation

Methods, ideas, or system contributions that make the work stand out.

Ray Tracing
HIP
HIPRT
AMD GPU
Hardware Acceleration
A
Atsushi Yoshimura
Advanced Micro Devices, Inc., Japan
K
Kenta Eto
Advanced Micro Devices, Inc., Japan
Daniel Meister
Daniel Meister
Advanced Micro Devices, Inc.
computer graphics
Takahiro Harada
Takahiro Harada
Advanced Micro Devices, Inc.