Improving Family Co-Play Experiences through Family-Centered Design

📅 2026-02-27
📈 Citations: 0
Influential: 0
📄 PDF
🤖 AI Summary
This study addresses the challenges posed by real-time interactive harms—such as manipulative monetization and unmoderated social interactions—in user-generated virtual worlds like Roblox, which significantly disrupt co-play experiences within families. Traditional governance mechanisms relying on static content moderation are ill-equipped to manage dynamic, emergent risks inherent in these environments. To bridge this gap, the project introduces a family-centered design approach that prioritizes shared family play as a core design objective. Integrating human-computer interaction research with platform governance strategies, it proposes a risk prevention framework tailored to domestic contexts, identifies critical intervention points, and articulates actionable design principles. These contributions enhance parental agency and engagement, thereby improving both the safety and quality of parent-child co-play in virtual worlds.

Technology Category

Application Category

📝 Abstract
Cooperative play (co-play) is often positioned as a family-beneficial practice that can strengthen parent-child bonds and support parental mediation in games. Yet co-play in user-generated virtual worlds (UGVWs) can be disrupted by real-time harms that parents cannot easily prevent. Roblox, a platform with millions of user-generated virtual worlds and a large child player base, illustrates this challenge. Prior work on harmful UGVW design highlights risks beyond content problems, including manipulative monetization prompts, unmoderated social interactions, emergent in-world behaviors, and narrative designs that may normalize harmful ideologies. Current governance and moderation approaches, largely adapted from social media, focus on static artifacts and often fail to capture interactive and emergent harms in virtual worlds. This workshop paper asks: how might UGVWs and their platforms be designed to minimize harms that specifically impair family co-play experiences?
Problem

Research questions and friction points this paper is trying to address.

family co-play
user-generated virtual worlds
interactive harms
emergent harms
parental mediation
Innovation

Methods, ideas, or system contributions that make the work stand out.

Family-Centered Design
Co-Play
User-Generated Virtual Worlds
Emergent Harms
Interactive Moderation
🔎 Similar Papers
No similar papers found.