MipSLAM: Alias-Free Gaussian Splatting SLAM

📅 2026-03-07
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work proposes the first frequency-aware 3D Gaussian splatting SLAM framework to address the susceptibility of existing systems to aliasing artifacts and trajectory drift under varying camera configurations, which often compromises the trade-off between novel view synthesis quality and pose estimation robustness. The approach introduces an Elliptical Adaptive Anti-aliasing (EAA) algorithm for geometry-aware anti-aliased rendering and a Spectral-Aware Pose Graph Optimization (SA-PGO) module that suppresses high-frequency noise and drift in the frequency domain. Coupled with a local frequency-aware loss function, the method significantly enhances geometric detail recovery and localization stability. Experiments demonstrate that the system achieves state-of-the-art performance in both novel view synthesis and pose accuracy on the Replica and TUM datasets, while supporting real-time operation across multiple resolutions.

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📝 Abstract
This paper introduces MipSLAM, a frequency-aware 3D Gaussian Splatting (3DGS) SLAM framework capable of high-fidelity anti-aliased novel view synthesis and robust pose estimation under varying camera configurations. Existing 3DGS-based SLAM systems often suffer from aliasing artifacts and trajectory drift due to inadequate filtering and purely spatial optimization. To overcome these limitations, we propose an Elliptical Adaptive Anti-aliasing (EAA) algorithm that approximates Gaussian contributions via geometry-aware numerical integration, avoiding costly analytic computation. Furthermore, we present a Spectral-Aware Pose Graph Optimization (SA-PGO) module that reformulates trajectory estimation in the frequency domain, effectively suppressing high-frequency noise and drift through graph Laplacian analysis. A novel local frequency-domain perceptual loss is also introduced to enhance fine-grained geometric detail recovery. Extensive evaluations on Replica and TUM datasets demonstrate that MipSLAM achieves state-of-the-art rendering quality and localization accuracy across multiple resolutions while maintaining real-time capability. Code is available at https://github.com/yzli1998/MipSLAM.
Problem

Research questions and friction points this paper is trying to address.

aliasing artifacts
trajectory drift
3D Gaussian Splatting
SLAM
novel view synthesis
Innovation

Methods, ideas, or system contributions that make the work stand out.

Gaussian Splatting
Anti-aliasing
Frequency-aware SLAM
Pose Graph Optimization
Novel View Synthesis
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